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<blockquote data-quote="Tony Vargas" data-source="post: 7443141" data-attributes="member: 996"><p>IIRC, there are three schools of thought among Shardminds. I don't remember them well, but something like: (1) The Living Gate still exists in essence, even though, in form, it is shattered, in order to seal the breach, the power of the Living Gate must be enhanced by Shardminds individually seeking ever greater personal power & enlightenment. (2) In order to re-construct the Living Gate it is necessary for Shardminds to go about murdering eachother, Highlander style, with the winner becoming the new Living Gate. (3) In order to re-construct the Living Gate, the Shardminds must come together as one in harmony & unity. Basically Neutral, Good, & Evil Shardmind philosophies. I'm probably not remembering them right, but there were ideas among shardminds about their role in restoring the gate.</p><p></p><p>I did run an Epic adventure in which the goal was to seal the breach of the Living Gate. In the course of the adventure, some things were 'revealed' (ie I made 'em up): the creatures coming through the gate passed through a series of levels or trials or intermediary dimensions in a 'star,' a bubble of Far-Realm/World-Axis interface, to adapt themselves to the World Axis, with Aberrations being the result; the two universes actually have nothing in common, physically, only Consciousness exists in both, thus why Psionics are the key to dealing with the Far Realms; the 'evil' Shardmind faction was right, sorta, the center of the adventure was the 'Wraith Gate,' an UnLiving version of the living gate formed from the souls/animus of slain shardminds, that was sealing the breach; and, what I intended to be the 'big reveal,' the Living Gate was created not to stop an invasion from the Far Realms, but to allow the World Axis to invade the Far Realms at some future date, after the Gods had cemented complete control (which obviously never happened, oops). </p><p></p><p>The Heroes destroyed Allabar, the living-planet aberration, and used it's psychic essence to resurrect the Wraith Gate as a new Living Gate, without having to sacrifice the Shardmind race.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7443141, member: 996"] IIRC, there are three schools of thought among Shardminds. I don't remember them well, but something like: (1) The Living Gate still exists in essence, even though, in form, it is shattered, in order to seal the breach, the power of the Living Gate must be enhanced by Shardminds individually seeking ever greater personal power & enlightenment. (2) In order to re-construct the Living Gate it is necessary for Shardminds to go about murdering eachother, Highlander style, with the winner becoming the new Living Gate. (3) In order to re-construct the Living Gate, the Shardminds must come together as one in harmony & unity. Basically Neutral, Good, & Evil Shardmind philosophies. I'm probably not remembering them right, but there were ideas among shardminds about their role in restoring the gate. I did run an Epic adventure in which the goal was to seal the breach of the Living Gate. In the course of the adventure, some things were 'revealed' (ie I made 'em up): the creatures coming through the gate passed through a series of levels or trials or intermediary dimensions in a 'star,' a bubble of Far-Realm/World-Axis interface, to adapt themselves to the World Axis, with Aberrations being the result; the two universes actually have nothing in common, physically, only Consciousness exists in both, thus why Psionics are the key to dealing with the Far Realms; the 'evil' Shardmind faction was right, sorta, the center of the adventure was the 'Wraith Gate,' an UnLiving version of the living gate formed from the souls/animus of slain shardminds, that was sealing the breach; and, what I intended to be the 'big reveal,' the Living Gate was created not to stop an invasion from the Far Realms, but to allow the World Axis to invade the Far Realms at some future date, after the Gods had cemented complete control (which obviously never happened, oops). The Heroes destroyed Allabar, the living-planet aberration, and used it's psychic essence to resurrect the Wraith Gate as a new Living Gate, without having to sacrifice the Shardmind race. [/QUOTE]
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