Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cost and Time for Training?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5122424" data-attributes="member: 29398"><p>First off, to the OP: what edition or system are you playing?</p><p></p><p>This will make a big difference. </p><p></p><p>1e already has a system (but from your post I assume you are not playing 1e) that is easy to tinker with if you don't like it as is.</p><p></p><p>2e can work the same as 1e if you like, or again you can easily streamline it or tinker with it.</p><p></p><p>3.xe can be made to work, I've seen it done; using a relatively simple system where it cost about 500-1000 g.p. per level being trained into and usually took a week or two. (that said, the advancement in that game was slowed down; I'm not sure if it'd work so well were advancement kept at by-the-book speed) There's also the UA system someone already mentioned.</p><p></p><p>4e I'm not so sure about. If you're using 4e's canned adventures, or running things close to by-the-book, 4e tends not to give out enough extra treasure for this to work all that well - unless you want your characters to be nigh-broke all the time - and also keep in mind they're sometimes supposed to bump several times in the same adventure for the adventure to "work". KotS, for example, assumes they'll be 1st level to start and 3rd by the final few encounters.</p><p></p><p>Don't get me wrong. I'm a big fan of training times and of there being some expense involved; but to make it work well in either 3e or 4e you're probably going to have to make some other changes as well, the most notable of which will probably be slowing down the advancement rate and - if you're running 4e - increasing the treasure haul a bit.</p><p></p><p>Another thing to consider in terms of tweaking whatever training system you use: will untrained characters (i.e. they have bumped but not yet trained) be able to gain any ExP. I'd vote for yes, even if it's only half-rate, if only because sometimes it's impossible to get out of the dungeon to train and the game probably needs a mechanism to accommodate that.</p><p></p><p>Another consideration: at higher levels (say 9+ in 1-2e, 12+ in 3e, 15+ in 4e), you might want the PCs to be able to self-train rather than have to find a trainer; either that, or you're going to have to introduce a set of uber-NPCs that can serve as high-level trainers; and that can cause its own headaches if you're not careful.</p><p></p><p>One huge advantage of enforced training is that it drags the PCs out of the field for a while: the world has time to advance while they're off training, and it makes the 1-20 (or 1-30, whatever) progression take just a little longer in game time.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5122424, member: 29398"] First off, to the OP: what edition or system are you playing? This will make a big difference. 1e already has a system (but from your post I assume you are not playing 1e) that is easy to tinker with if you don't like it as is. 2e can work the same as 1e if you like, or again you can easily streamline it or tinker with it. 3.xe can be made to work, I've seen it done; using a relatively simple system where it cost about 500-1000 g.p. per level being trained into and usually took a week or two. (that said, the advancement in that game was slowed down; I'm not sure if it'd work so well were advancement kept at by-the-book speed) There's also the UA system someone already mentioned. 4e I'm not so sure about. If you're using 4e's canned adventures, or running things close to by-the-book, 4e tends not to give out enough extra treasure for this to work all that well - unless you want your characters to be nigh-broke all the time - and also keep in mind they're sometimes supposed to bump several times in the same adventure for the adventure to "work". KotS, for example, assumes they'll be 1st level to start and 3rd by the final few encounters. Don't get me wrong. I'm a big fan of training times and of there being some expense involved; but to make it work well in either 3e or 4e you're probably going to have to make some other changes as well, the most notable of which will probably be slowing down the advancement rate and - if you're running 4e - increasing the treasure haul a bit. Another thing to consider in terms of tweaking whatever training system you use: will untrained characters (i.e. they have bumped but not yet trained) be able to gain any ExP. I'd vote for yes, even if it's only half-rate, if only because sometimes it's impossible to get out of the dungeon to train and the game probably needs a mechanism to accommodate that. Another consideration: at higher levels (say 9+ in 1-2e, 12+ in 3e, 15+ in 4e), you might want the PCs to be able to self-train rather than have to find a trainer; either that, or you're going to have to introduce a set of uber-NPCs that can serve as high-level trainers; and that can cause its own headaches if you're not careful. One huge advantage of enforced training is that it drags the PCs out of the field for a while: the world has time to advance while they're off training, and it makes the 1-20 (or 1-30, whatever) progression take just a little longer in game time. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cost and Time for Training?
Top