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Cost and Time for Training?
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<blockquote data-quote="amysrevenge" data-source="post: 5122817" data-attributes="member: 61298"><p>This is one of those issues where it's hard for me to bite my tongue.</p><p></p><p>Obviously a considerable number of people like the notion of training to gain levels - people have been doing it for decades. Me? Enormous dislike would be an appropriate description.</p><p></p><p>For me, the issue would be a game-breaker. If a DM insists on NPC training (or even self-training requiring time/resources), and can't be talked out of it, then the time has arrived for us to part ways.</p><p></p><p>Heh. I just had a funny thought about DING. I'd actually prefer, over training, to stop and do the paperwork of an increase in level during my turn in combat, between swings, if the first swing was a kill for enough XP to gain a level.</p><p></p><p></p><p></p><p>I tend to look at most discrete game pieces as abstractions of what would really be more continuous. Your PC's skill with a weapon does not make regular 5% jumps in effectiveness, that is just an error introduced into the system by quantization. The 5% jumps are an approximation. Similarly, I don't reckon that a PC actually learns all of the things gained in a new level all of a sudden in that instantaneous transition between levels, even though within the context of the rules he does. Again, it's an abstraction already. </p><p></p><p>It's a problem in a system where for some skills/abilities you have these discrete but at least relatively gradual increases in the amount of skill/ability, while for other skills/abilities you transition from unable to perform the skill/ability at all to perfectly able to perform the skill/ability at will in a single instant. I could at least intellectually understand the desire for some sort of formal training system for the second type of skill/ability where you pick up a new skill/ability whole cloth (even though I'd still have zero interest in adding such a sub-game to versions of D&D without training rules). However, adding in formal training rules to coincide with the gradual improvement of things like THAC0/BAB/1/2level or saving throws/defenses seems arbitrary.</p></blockquote><p></p>
[QUOTE="amysrevenge, post: 5122817, member: 61298"] This is one of those issues where it's hard for me to bite my tongue. Obviously a considerable number of people like the notion of training to gain levels - people have been doing it for decades. Me? Enormous dislike would be an appropriate description. For me, the issue would be a game-breaker. If a DM insists on NPC training (or even self-training requiring time/resources), and can't be talked out of it, then the time has arrived for us to part ways. Heh. I just had a funny thought about DING. I'd actually prefer, over training, to stop and do the paperwork of an increase in level during my turn in combat, between swings, if the first swing was a kill for enough XP to gain a level. I tend to look at most discrete game pieces as abstractions of what would really be more continuous. Your PC's skill with a weapon does not make regular 5% jumps in effectiveness, that is just an error introduced into the system by quantization. The 5% jumps are an approximation. Similarly, I don't reckon that a PC actually learns all of the things gained in a new level all of a sudden in that instantaneous transition between levels, even though within the context of the rules he does. Again, it's an abstraction already. It's a problem in a system where for some skills/abilities you have these discrete but at least relatively gradual increases in the amount of skill/ability, while for other skills/abilities you transition from unable to perform the skill/ability at all to perfectly able to perform the skill/ability at will in a single instant. I could at least intellectually understand the desire for some sort of formal training system for the second type of skill/ability where you pick up a new skill/ability whole cloth (even though I'd still have zero interest in adding such a sub-game to versions of D&D without training rules). However, adding in formal training rules to coincide with the gradual improvement of things like THAC0/BAB/1/2level or saving throws/defenses seems arbitrary. [/QUOTE]
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