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General Tabletop Discussion
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Cost and Time for Training?
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<blockquote data-quote="Wepwawet" data-source="post: 5122849" data-attributes="member: 56398"><p>Add me to the crowd against those training rules.</p><p></p><p>You can do "realistic" training without all those interruptions and gp spending, through mere roleplaying. This is actually what I always try to do with my characters (when I DM I encourage players to do it also): the new skills, powers or ability scores should have something to do with what has happened to the charater in game.</p><p></p><p>For example, take a Firesoul Genasi Swordmage, who's adventuring on a mountain region, fighting a lot of air elementals and ice archons. He has a lot of contact with ice and wind and gets to understand those elements better, so at the next level he can develop an extra manifestation (he gets the feat to manifest windsoul) or he can find out how to cast ice spells.</p><p>There's a justification in game for it, he already got to learn those skills, there's no need to find his guru and spend 2 months to do that.</p><p></p><p>On the other hand, it makes perfect sense that skills that have absolutely nothing to do with what he has done should be harder to get.</p></blockquote><p></p>
[QUOTE="Wepwawet, post: 5122849, member: 56398"] Add me to the crowd against those training rules. You can do "realistic" training without all those interruptions and gp spending, through mere roleplaying. This is actually what I always try to do with my characters (when I DM I encourage players to do it also): the new skills, powers or ability scores should have something to do with what has happened to the charater in game. For example, take a Firesoul Genasi Swordmage, who's adventuring on a mountain region, fighting a lot of air elementals and ice archons. He has a lot of contact with ice and wind and gets to understand those elements better, so at the next level he can develop an extra manifestation (he gets the feat to manifest windsoul) or he can find out how to cast ice spells. There's a justification in game for it, he already got to learn those skills, there's no need to find his guru and spend 2 months to do that. On the other hand, it makes perfect sense that skills that have absolutely nothing to do with what he has done should be harder to get. [/QUOTE]
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