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Cost and Time for Training?
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<blockquote data-quote="ReeboKesh" data-source="post: 5131264" data-attributes="member: 40101"><p>Hey guys I completely forgot about this post so I thought I'd better reply. I have to agree with the Man in the Funny Hat.</p><p></p><p>My main interest in doing this was from reading Sagiro's Story Hour about Abernathy's Company. He didn't use mentors but there was downtime during training. This allowed events in his world to continue and not only occur when the PCs were active. I want to do that with my new campaign. My players will be given a lot of choice to what they want to do and certain events will occur whether they tackle them or not.</p><p></p><p>Also I'll be able to add plot hooks, divest the PCs of excess money and force them to make important decisions in their PCs lives e.g. do they let some members train or march on to the Dungeon of Doom etc</p><p></p><p>I've spoken with the players and they're cool with it I just need an idea what to charge/time spent etc.</p><p>Thanks to everyone for your feedback</p><p>Reebo</p></blockquote><p></p>
[QUOTE="ReeboKesh, post: 5131264, member: 40101"] Hey guys I completely forgot about this post so I thought I'd better reply. I have to agree with the Man in the Funny Hat. My main interest in doing this was from reading Sagiro's Story Hour about Abernathy's Company. He didn't use mentors but there was downtime during training. This allowed events in his world to continue and not only occur when the PCs were active. I want to do that with my new campaign. My players will be given a lot of choice to what they want to do and certain events will occur whether they tackle them or not. Also I'll be able to add plot hooks, divest the PCs of excess money and force them to make important decisions in their PCs lives e.g. do they let some members train or march on to the Dungeon of Doom etc I've spoken with the players and they're cool with it I just need an idea what to charge/time spent etc. Thanks to everyone for your feedback Reebo [/QUOTE]
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