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Cost for a custom Ring
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<blockquote data-quote="RuminDange" data-source="post: 1657964" data-attributes="member: 5412"><p>Actually you have the price way to low for <em>Continual Flame</em>. </p><p>Since it can be activated/deactivated at will and in a ring of protection the formula would be: 2 * 3 * 2000 * 2 = 24000gp. Reason for this is: 2nd level spell * 3rd level caster minimum * 2000 (use activated) * 2 not more expensive than deflection bonus of the ring but has nothing to do with it in relation therefore you double the price.</p><p></p><p>On the auto-stabilization part all you need to do is put <em>cure minor wounds </em> on ring, however since it needs to be trigger on something it would need <em>Contingency</em> to fire it off when the wearer hits negative hit points. So that brings us to the following: </p><p></p><p><em>Cure Minor Wounds</em>: .5 * 1 * (2000 / 5 / 1 )*2 = 400gp. (spell level * caster level*use activated / 5 / times per day * 2 for same reason as above.) Now the tricky part here is if you want it only once a week instead of once per day you can just divide the cost by 7 and have this for about 57gp.</p><p> <em>Contingency</em>: 6 * 11 * (2000/5/1)*2 = 52800. Same formula as above. And again divide by 7 for once a week for about 7543gp. If you leave the stabilization part as a daily thing the price gets tricky for rings of protection +1 to +3 as the deflection bonus cost is less than the contingency cost before doubling for not having a relation to deflection. You only have this problem with a +1 ring on a weekly basis.</p><p></p><p></p><p>So you would have: </p><p></p><p><strong>Brilliant Ring of Life Protection</strong>: This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Also upon command this ring can be made to radiate a flaming brilliance that gives light equal to a torch. Once per week if the wearer is reduced to less than 0 hit points the ring will stabilize the wearer healing one hit point in the process.</p><p>Faint abjuration & conjuration, CL 11th, <em>Shield of Faith</em>, caster must be of a level at least three times greater than the bonus of the ring, <em>Cure Minor Wounds</em>, <em>Continual Flame</em>, and <em>Contingency</em>. Price: 31,829gp (Ring +1); 39,600gp(Ring +2); 49,600gp (Ring +3); 63,600gp (Ring +4); 81,600gp (Ring +5)</p><p></p><p></p><p>Hope that helps.</p><p></p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1657964, member: 5412"] Actually you have the price way to low for [I]Continual Flame[/I]. Since it can be activated/deactivated at will and in a ring of protection the formula would be: 2 * 3 * 2000 * 2 = 24000gp. Reason for this is: 2nd level spell * 3rd level caster minimum * 2000 (use activated) * 2 not more expensive than deflection bonus of the ring but has nothing to do with it in relation therefore you double the price. On the auto-stabilization part all you need to do is put [I]cure minor wounds [/I] on ring, however since it needs to be trigger on something it would need [I]Contingency[/I] to fire it off when the wearer hits negative hit points. So that brings us to the following: [I]Cure Minor Wounds[/I]: .5 * 1 * (2000 / 5 / 1 )*2 = 400gp. (spell level * caster level*use activated / 5 / times per day * 2 for same reason as above.) Now the tricky part here is if you want it only once a week instead of once per day you can just divide the cost by 7 and have this for about 57gp. [I]Contingency[/I]: 6 * 11 * (2000/5/1)*2 = 52800. Same formula as above. And again divide by 7 for once a week for about 7543gp. If you leave the stabilization part as a daily thing the price gets tricky for rings of protection +1 to +3 as the deflection bonus cost is less than the contingency cost before doubling for not having a relation to deflection. You only have this problem with a +1 ring on a weekly basis. So you would have: [B]Brilliant Ring of Life Protection[/B]: This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Also upon command this ring can be made to radiate a flaming brilliance that gives light equal to a torch. Once per week if the wearer is reduced to less than 0 hit points the ring will stabilize the wearer healing one hit point in the process. Faint abjuration & conjuration, CL 11th, [I]Shield of Faith[/I], caster must be of a level at least three times greater than the bonus of the ring, [I]Cure Minor Wounds[/I], [I]Continual Flame[/I], and [I]Contingency[/I]. Price: 31,829gp (Ring +1); 39,600gp(Ring +2); 49,600gp (Ring +3); 63,600gp (Ring +4); 81,600gp (Ring +5) Hope that helps. RD [/QUOTE]
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