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General Tabletop Discussion
*Pathfinder & Starfinder
Cost for an item of permanent enlarge?
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<blockquote data-quote="heliopolix" data-source="post: 1403795" data-attributes="member: 15956"><p>The guy that wants this is the Spiked-chain-combat-reflexes-improved-trip-monkey. I had a PC IMC who had the party cleric cast Enlarge person (from Str domain) on him, and the effects are scary. </p><p></p><p>As to the item though, the bonuses truly come to this : +0 to hit, +1 to damage (or possibly +2 w/ 2H wpn, depending on your str score), -2 AC, 2x your normal reach, -x to hide, based on new size, +4 to checks with size modifier (trip, disarm, grapple, etc), increased weapon damage die for melee/ projectile weapons (but not thrown weapons). This can be overpriced or underpriced depending on who uses it. If you set it at 4,000 (same as gaunt. +2 str), then pretty much every fighter wants it. If you set it at 16,000 (belt +4 str), then the damage-dealing types begin to wonder if the damage from +4str is better than the + size bonuses, but the Special Attack Monkeys still love it (+2 str = +1 modifier, plus +4 size modifier, equals +5 on most special attacks). I would set the item as a Belt (so no stacking w/ Belt o' G.S +4 or +6), and charge 16,000 for it. Just my take, and not an official ruling. By the RAW, you are correct at the 2k price tag. But remember that the item creation cost tables are only <strong>GM guidelines</strong> to help him figure the cost of a custom magic item (which this definitely is), so i guess that the 2k price is subjective as well.. oh well. Hope this helps.</p><p></p><p>Jeff</p></blockquote><p></p>
[QUOTE="heliopolix, post: 1403795, member: 15956"] The guy that wants this is the Spiked-chain-combat-reflexes-improved-trip-monkey. I had a PC IMC who had the party cleric cast Enlarge person (from Str domain) on him, and the effects are scary. As to the item though, the bonuses truly come to this : +0 to hit, +1 to damage (or possibly +2 w/ 2H wpn, depending on your str score), -2 AC, 2x your normal reach, -x to hide, based on new size, +4 to checks with size modifier (trip, disarm, grapple, etc), increased weapon damage die for melee/ projectile weapons (but not thrown weapons). This can be overpriced or underpriced depending on who uses it. If you set it at 4,000 (same as gaunt. +2 str), then pretty much every fighter wants it. If you set it at 16,000 (belt +4 str), then the damage-dealing types begin to wonder if the damage from +4str is better than the + size bonuses, but the Special Attack Monkeys still love it (+2 str = +1 modifier, plus +4 size modifier, equals +5 on most special attacks). I would set the item as a Belt (so no stacking w/ Belt o' G.S +4 or +6), and charge 16,000 for it. Just my take, and not an official ruling. By the RAW, you are correct at the 2k price tag. But remember that the item creation cost tables are only [b]GM guidelines[/b] to help him figure the cost of a custom magic item (which this definitely is), so i guess that the 2k price is subjective as well.. oh well. Hope this helps. Jeff [/QUOTE]
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Cost for an item of permanent enlarge?
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