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General Tabletop Discussion
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Cost for an item of permanent enlarge?
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<blockquote data-quote="Spatzimaus" data-source="post: 1404484" data-attributes="member: 3051"><p>Since the thread was started by someone with way more posts than the rest of us combined and who writes homebrews and story hours, I think we can leave off the usual "they're just GUIDELINES!" rant. It's been stated enough times.</p><p></p><p>Anyway, IMO this is just yet another spell to add to the list of "Things That'd Be Broken If We Made It Unlimited/Continuous". It's a long list. Reach is a huge benefit. The AC/attack/hide penalties are minor. The larger equipment needed for your new size would be prohibitive IF the spell didn't increase your equipment with you, but it does. For many people, the +2 STR is easily worth the -2 DEX. So no, I would never let anyone have this at will for only 4000gp.</p><p></p><p>Issues like this are why, IMC, we long ago added two house rules:</p><p>> If you want an item that reproduces a spell in an unlimited or continuous fashion, it has to be a Ring or a Rod. All existing Wondrous items (other than the straight stat-boosting ones) that work this way are changed to 5/day.</p><p>> The minimum caster level for an item is the level needed to qualify for its Feat (wondrous 3, arms 5, ring 12, etc), and all effects on an item must have the same caster level.</p><p></p><p>So, unless you want to pay 24,000 gp for a CL 12 ring that casts Enlarge Person at will, you'll make do with 5 or fewer uses per day, each of which only lasts a few minutes. Far more manageable for the DM, too.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1404484, member: 3051"] Since the thread was started by someone with way more posts than the rest of us combined and who writes homebrews and story hours, I think we can leave off the usual "they're just GUIDELINES!" rant. It's been stated enough times. Anyway, IMO this is just yet another spell to add to the list of "Things That'd Be Broken If We Made It Unlimited/Continuous". It's a long list. Reach is a huge benefit. The AC/attack/hide penalties are minor. The larger equipment needed for your new size would be prohibitive IF the spell didn't increase your equipment with you, but it does. For many people, the +2 STR is easily worth the -2 DEX. So no, I would never let anyone have this at will for only 4000gp. Issues like this are why, IMC, we long ago added two house rules: > If you want an item that reproduces a spell in an unlimited or continuous fashion, it has to be a Ring or a Rod. All existing Wondrous items (other than the straight stat-boosting ones) that work this way are changed to 5/day. > The minimum caster level for an item is the level needed to qualify for its Feat (wondrous 3, arms 5, ring 12, etc), and all effects on an item must have the same caster level. So, unless you want to pay 24,000 gp for a CL 12 ring that casts Enlarge Person at will, you'll make do with 5 or fewer uses per day, each of which only lasts a few minutes. Far more manageable for the DM, too. [/QUOTE]
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Cost for an item of permanent enlarge?
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