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General Tabletop Discussion
*Pathfinder & Starfinder
cost formula for mounts
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<blockquote data-quote="Ilja" data-source="post: 5002364" data-attributes="member: 84300"><p>I'm not going to the defensive, sorry if it sounded that way. English isn't my main language, so sometimes it comes out wrong.</p><p></p><p>I think we do count differently.</p><p>When adding together factors such as x2, x3, and x4, everyone but one should be reduced by 1.</p><p>So if we say that flying is x3 (that is, a flying heavy warhorse is 1200 gp), non-animal is x2 (a beast heavy warhorse is 800 gp), rare is x3 (an extremely unusual heavy warhorse is 1200 gp) and intelligent is x2 (a smart warhorse is 800 gp), one that has several of those doesn't have it added up like x3+x2+x2+x3. The increase in cost is what is added, so a flying heavy warhorse costs 800 gp more than a normal one, and a smart warhorse costs 400 more than a normal one. A smart, flying warhorse costs 1200 more, that is it costs 1600 (a factor of x4, not x3+x2).</p><p></p><p>When you write x2, you include the base price of the mount (400 gp). I'm of the opinion that you only need to pay this once, and that the modifiers are added onto that. Thus, your example of x3, x2, x2, and x3 is added as Price*(3+1+1+2). My example of x4 (flight), x3 (unusual) x2 (int 4) and x2 (int 8) is Price*(4+2+1+1).</p><p></p><p>This is the same as is done for criticals - imp. crit increases crit range by x2, keen increases by x2, the total is crit range is x3 (15-20 for keen longsword with imp crit).</p><p>(Don't remember if keen and imp crit stacks in 3.5 though [blush])</p><p></p><p>However, you could simply add the multipliers together. It's a little unorthodox, but it could fill the purpose of dramatically increasing price for several lighter abilities.</p></blockquote><p></p>
[QUOTE="Ilja, post: 5002364, member: 84300"] I'm not going to the defensive, sorry if it sounded that way. English isn't my main language, so sometimes it comes out wrong. I think we do count differently. When adding together factors such as x2, x3, and x4, everyone but one should be reduced by 1. So if we say that flying is x3 (that is, a flying heavy warhorse is 1200 gp), non-animal is x2 (a beast heavy warhorse is 800 gp), rare is x3 (an extremely unusual heavy warhorse is 1200 gp) and intelligent is x2 (a smart warhorse is 800 gp), one that has several of those doesn't have it added up like x3+x2+x2+x3. The increase in cost is what is added, so a flying heavy warhorse costs 800 gp more than a normal one, and a smart warhorse costs 400 more than a normal one. A smart, flying warhorse costs 1200 more, that is it costs 1600 (a factor of x4, not x3+x2). When you write x2, you include the base price of the mount (400 gp). I'm of the opinion that you only need to pay this once, and that the modifiers are added onto that. Thus, your example of x3, x2, x2, and x3 is added as Price*(3+1+1+2). My example of x4 (flight), x3 (unusual) x2 (int 4) and x2 (int 8) is Price*(4+2+1+1). This is the same as is done for criticals - imp. crit increases crit range by x2, keen increases by x2, the total is crit range is x3 (15-20 for keen longsword with imp crit). (Don't remember if keen and imp crit stacks in 3.5 though [blush]) However, you could simply add the multipliers together. It's a little unorthodox, but it could fill the purpose of dramatically increasing price for several lighter abilities. [/QUOTE]
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