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General Tabletop Discussion
*Pathfinder & Starfinder
cost formula for mounts
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<blockquote data-quote="CapnZapp" data-source="post: 8146624" data-attributes="member: 12731"><p>Let me move that last sentence (previously in the last post) to a new post (here) and expand upon it:</p><p></p><p>Yes, I consider the mount (and familiar) restrictions of the CRB to be insanely harsh. The only way I'm able to wrap my head around them is looking at the rules as if they were written for tournament play first and home play only second. I'm envisioning a tournament where if even a single combat or other adventure challenge gets trivialized by one player bringing a Griffon (or other mount restricted by money alone), that would lead to an outcry from the other players. </p><p></p><p>(Just about the only other reason I can think of is the mount rules being written by a dev still in PF1 mindset, a dev not yet realizing how incredibly exponential this game really is. Once you realize the effective way money restricts character power, you understand few other checks and balances need to be in place)</p><p></p><p>As I said, I trust you and your players are more mature than these hypothetical enraged organized play participants, and sure, the player got to shine brightly once. But if I - the GM - notices any dissent among the other players, I will simply (and I do mean simply) have my monsters shoot it dead, and problem solved. It is since I am assuming any published game is intended for home audiences first and foremost, and that such audiences enjoy capable GMs, I cannot wrap my head around the fact the rules in practice prohibit any mount more cool or fantastical than a horse or camel (there are very few creatures with the Mount trait needed to actually have your cool riding feats apply).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8146624, member: 12731"] Let me move that last sentence (previously in the last post) to a new post (here) and expand upon it: Yes, I consider the mount (and familiar) restrictions of the CRB to be insanely harsh. The only way I'm able to wrap my head around them is looking at the rules as if they were written for tournament play first and home play only second. I'm envisioning a tournament where if even a single combat or other adventure challenge gets trivialized by one player bringing a Griffon (or other mount restricted by money alone), that would lead to an outcry from the other players. (Just about the only other reason I can think of is the mount rules being written by a dev still in PF1 mindset, a dev not yet realizing how incredibly exponential this game really is. Once you realize the effective way money restricts character power, you understand few other checks and balances need to be in place) As I said, I trust you and your players are more mature than these hypothetical enraged organized play participants, and sure, the player got to shine brightly once. But if I - the GM - notices any dissent among the other players, I will simply (and I do mean simply) have my monsters shoot it dead, and problem solved. It is since I am assuming any published game is intended for home audiences first and foremost, and that such audiences enjoy capable GMs, I cannot wrap my head around the fact the rules in practice prohibit any mount more cool or fantastical than a horse or camel (there are very few creatures with the Mount trait needed to actually have your cool riding feats apply). [/QUOTE]
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