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General Tabletop Discussion
*Pathfinder & Starfinder
cost formula for mounts
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<blockquote data-quote="kenada" data-source="post: 8146750" data-attributes="member: 70468"><p>I’m having a hard time following your post. There are two classes of mounts in PF2. There are standard animals, and there are animal companions from class features. The thing you cite regarding the mount special ability applies only to animal companions. If someone is purchasing a combat-trained griffon, the it’s going to be a standard creature and work per the animal rules in the equipment section (pp. 294–295). In that case, especially if you bought one specifically for combat (per your suggestion for pricing it at a higher price), I’d expect it to be combat trained and not automatically be frightened in combat.</p><p></p><p>I admit the the list of animal companions with the mount trait is not particularly big, but I don’t think it’s intended to be exhaustive. It seems more like it’s just incomplete. They added the riding drake in the APG, so flying mounts aren’t even unprecedented if a GM wants to create one for a player as a companion. For other creatures, creating a class feat that lets you treat them as having the mount special ability seems pretty reasonable too. You could even make it a skill feat to let anyone with a mount companion do it (rather than make it class-specific).</p><p></p><p>However, I also want to say that GMs who grant a player a special mount or companion and then kill it when it does something they don’t like are terrible GMs. Hands down. It’s a petty and immature way of dealing with a problem in the game. If a player does something that’s disruptive, talk to them about it. If it’s because of an option granted by the GM, try to reach a compromise. In fact, custom stuff like that should be handed out with the provision it may need tweaked or dropped if it’s too disruptive and can’t be fixed.</p><p></p><p>I played with a GM who did that (punished players via the game). This was 4e, and I was playing a bear shaman. He would harangue us about our tactics in battle, so I took his words to heart and started using my spirit companion tactically. He responded by capriciously killing it. Not even just targeting it (though that’s how it started) but having it just keel over and die (no save, defenses, or anything). Absolutely terrible. That game ultimately fizzled out when players stopped showing up. I certainly wouldn’t play with him again.</p></blockquote><p></p>
[QUOTE="kenada, post: 8146750, member: 70468"] I’m having a hard time following your post. There are two classes of mounts in PF2. There are standard animals, and there are animal companions from class features. The thing you cite regarding the mount special ability applies only to animal companions. If someone is purchasing a combat-trained griffon, the it’s going to be a standard creature and work per the animal rules in the equipment section (pp. 294–295). In that case, especially if you bought one specifically for combat (per your suggestion for pricing it at a higher price), I’d expect it to be combat trained and not automatically be frightened in combat. I admit the the list of animal companions with the mount trait is not particularly big, but I don’t think it’s intended to be exhaustive. It seems more like it’s just incomplete. They added the riding drake in the APG, so flying mounts aren’t even unprecedented if a GM wants to create one for a player as a companion. For other creatures, creating a class feat that lets you treat them as having the mount special ability seems pretty reasonable too. You could even make it a skill feat to let anyone with a mount companion do it (rather than make it class-specific). However, I also want to say that GMs who grant a player a special mount or companion and then kill it when it does something they don’t like are terrible GMs. Hands down. It’s a petty and immature way of dealing with a problem in the game. If a player does something that’s disruptive, talk to them about it. If it’s because of an option granted by the GM, try to reach a compromise. In fact, custom stuff like that should be handed out with the provision it may need tweaked or dropped if it’s too disruptive and can’t be fixed. I played with a GM who did that (punished players via the game). This was 4e, and I was playing a bear shaman. He would harangue us about our tactics in battle, so I took his words to heart and started using my spirit companion tactically. He responded by capriciously killing it. Not even just targeting it (though that’s how it started) but having it just keel over and die (no save, defenses, or anything). Absolutely terrible. That game ultimately fizzled out when players stopped showing up. I certainly wouldn’t play with him again. [/QUOTE]
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