Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cost of Arrows?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 6737996" data-attributes="member: 6799660"><p>I'm not schooled in either modern or medieval production costs for archery goods, so I'm out of that discussion. I don't think it's relevant to the game as written (of course, this discussion is about changing that). D&D/PF has a very clearly gamist economy. Ammunition is cheap (frankly that's true in games with firearms as well, quite often, unless you're using GURPS and firing APFSDSDU ammo or something). Probably to make people firing weapons choose to do so. </p><p></p><p>I think the question when comparing the game to real life archers would be better served by asking, "how is the experience of firing arrows in combat different for real world archers than for PCs?" We already have had some disagreement on how many arrows a real world and game world archer shoots in a given battle. What about re-use? Do we think the game rules successfully mimic how often arrows are re-used. I suspect that no one fielding a squad of archers would ever not buy arrows for them because of the cost, so what are the real limiting factors? Is it how many arrows you can carry/the infrastructure of keeping archers supplied? Arrows are more than a weight of encumbrance. Carrying more than a sheaf or two is significantly difficult. Is that more of a limiting factor?</p><p></p><p>In the end, I don't know exactly how bows were used on the battlefield, but I also know that PCs are rarely on the battlefield. They act as small team skirmishers against enemies which often act very different than an opposing army. That would be interesting to explore.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 6737996, member: 6799660"] I'm not schooled in either modern or medieval production costs for archery goods, so I'm out of that discussion. I don't think it's relevant to the game as written (of course, this discussion is about changing that). D&D/PF has a very clearly gamist economy. Ammunition is cheap (frankly that's true in games with firearms as well, quite often, unless you're using GURPS and firing APFSDSDU ammo or something). Probably to make people firing weapons choose to do so. I think the question when comparing the game to real life archers would be better served by asking, "how is the experience of firing arrows in combat different for real world archers than for PCs?" We already have had some disagreement on how many arrows a real world and game world archer shoots in a given battle. What about re-use? Do we think the game rules successfully mimic how often arrows are re-used. I suspect that no one fielding a squad of archers would ever not buy arrows for them because of the cost, so what are the real limiting factors? Is it how many arrows you can carry/the infrastructure of keeping archers supplied? Arrows are more than a weight of encumbrance. Carrying more than a sheaf or two is significantly difficult. Is that more of a limiting factor? In the end, I don't know exactly how bows were used on the battlefield, but I also know that PCs are rarely on the battlefield. They act as small team skirmishers against enemies which often act very different than an opposing army. That would be interesting to explore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cost of Arrows?
Top