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Cost of Attending Wizard School
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<blockquote data-quote="BlivetWidget" data-source="post: 7835778" data-attributes="member: 6912801"><p>Academia, as ever, is a luxury of the wealthy. Though honestly, I tried to keep the costs as reasonable as possible. Anyway, glad it's inspired a few to think about wizard academies in their worlds!</p><p></p><p>[USER=15882]@TaranTheWanderer[/USER] I went with Academy of the Arcane. Perhaps less flavorful than something based on the geography or visuals, but I'm a sucker for alliteration. Plus it houses the Archive of the Arcane, which contracts out Arcanists, Appraisers, Atlasers, Anatomists, Ambassadors, and Acolytes... you may have noticed a theme here.</p><p></p><p>[USER=27385]@aco175[/USER] For my scenario, the building is done (between Move Earth, Mighty Fortress, Wall of Stone, Stone Shape, Unseen Servant, etc... a wizard with the right spells can whip up a castle with fairly low upkeep costs). Most of the money is needed for magic research, which is pretty expensive. Even writing down a single 9th level spell costs 450 gp! With nine masters doing research, needing rare material components to experiment with, buying rare tomes, and all the equipment needed to craft things... for them <em>and </em>for the students, the costs add up fast. The tuition does't come close to covering it all, but it does help. A lot of income comes from adventurers who want magical items (though perhaps we spend just as much buying their surplus magic items...), selling potions, and storing valuables for the rich (hard to get more secure than extraplanar vaults).</p><p></p><p>[USER=58172]@Yaarel[/USER] Interesting idea, I will have to think about how high I want the education to go. DnD sort of has this bizarre contrast between the idea of wizards studying for decades and decades to learn the secrets of the multiverse... and being able to go from Level 1 to 10 in 100 adventuring days.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7835778, member: 6912801"] Academia, as ever, is a luxury of the wealthy. Though honestly, I tried to keep the costs as reasonable as possible. Anyway, glad it's inspired a few to think about wizard academies in their worlds! [USER=15882]@TaranTheWanderer[/USER] I went with Academy of the Arcane. Perhaps less flavorful than something based on the geography or visuals, but I'm a sucker for alliteration. Plus it houses the Archive of the Arcane, which contracts out Arcanists, Appraisers, Atlasers, Anatomists, Ambassadors, and Acolytes... you may have noticed a theme here. [USER=27385]@aco175[/USER] For my scenario, the building is done (between Move Earth, Mighty Fortress, Wall of Stone, Stone Shape, Unseen Servant, etc... a wizard with the right spells can whip up a castle with fairly low upkeep costs). Most of the money is needed for magic research, which is pretty expensive. Even writing down a single 9th level spell costs 450 gp! With nine masters doing research, needing rare material components to experiment with, buying rare tomes, and all the equipment needed to craft things... for them [I]and [/I]for the students, the costs add up fast. The tuition does't come close to covering it all, but it does help. A lot of income comes from adventurers who want magical items (though perhaps we spend just as much buying their surplus magic items...), selling potions, and storing valuables for the rich (hard to get more secure than extraplanar vaults). [USER=58172]@Yaarel[/USER] Interesting idea, I will have to think about how high I want the education to go. DnD sort of has this bizarre contrast between the idea of wizards studying for decades and decades to learn the secrets of the multiverse... and being able to go from Level 1 to 10 in 100 adventuring days. [/QUOTE]
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