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Cost of Attending Wizard School
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<blockquote data-quote="Salthorae" data-source="post: 7837479" data-attributes="member: 1095"><p>Yeah, it could just I "feel" that the end should have magical features and I just latched onto Arcane Recovery.</p><p></p><p>I still think Arcane Recovery feels "right" after the Mental Bulwark portion of gaining Int/Wis save proficiencies. Something about the only class that gets those two saves and the only class to start the game with this kind of recovery feel right to me. But, you're right that it also lines up with the spellbook stuff.</p><p></p><p>Maybe the ritual casting from your spellbook could be the final portion if you see that as defining wizard. The ability to pull your spell notes rather than prepared castings into a protracted ritual seems like advanced stuff. Maybe Ritual casting 1 (prepared spells like other classes get) and Ritual casting 2 (from the spellbook) and have them split up?</p><p></p><p>As to the split personality, I've always seen that as NPC vs. PC. In my games <em>most</em> people running around are NOT PC classes. In previous editions they were NPC classes. 5e did away with that concept, but I just run with the fluff most of the time.</p><p></p><p>Regardless of edition, I've always seen NPCs as careful and deliberate in their advancement. So, they learn slowly and advance slowly over decades and years.</p><p></p><p>Most wizards (especially those who paid 1000's of gp to train at an academy) aren't going to risk their necks in tombs or on the road. They are going to slowly hone their craft and hire adventurers to get reagents and such for them.</p><p></p><p>PC wizards, on the other hand, have something pushing them out into the danger. So they practice and use their skills FAR more than other wizards, so they advance faster. Practice makes perfect after all right?</p><p></p><p>Now, if you feel wonky about them developing their school features quickly without training, you could put some downtime "advanced study/doctoral/post doctoral" type courses they could do between adventures to gain those features. OR they could have studied the theory of "xyz" and it finally clicked for them as they thought about it again once they'd slain that demon.</p><p></p><p>Necessity is the Mother of Invention as well, maybe they just independently come up with the subclass feature on their own after adventuring and pushing the theory of their craft/school.</p><p></p><p>That's my thoughts on the "split personality". To me it boils down to the the split between NPC and PC.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7837479, member: 1095"] Yeah, it could just I "feel" that the end should have magical features and I just latched onto Arcane Recovery. I still think Arcane Recovery feels "right" after the Mental Bulwark portion of gaining Int/Wis save proficiencies. Something about the only class that gets those two saves and the only class to start the game with this kind of recovery feel right to me. But, you're right that it also lines up with the spellbook stuff. Maybe the ritual casting from your spellbook could be the final portion if you see that as defining wizard. The ability to pull your spell notes rather than prepared castings into a protracted ritual seems like advanced stuff. Maybe Ritual casting 1 (prepared spells like other classes get) and Ritual casting 2 (from the spellbook) and have them split up? As to the split personality, I've always seen that as NPC vs. PC. In my games [I]most[/I] people running around are NOT PC classes. In previous editions they were NPC classes. 5e did away with that concept, but I just run with the fluff most of the time. Regardless of edition, I've always seen NPCs as careful and deliberate in their advancement. So, they learn slowly and advance slowly over decades and years. Most wizards (especially those who paid 1000's of gp to train at an academy) aren't going to risk their necks in tombs or on the road. They are going to slowly hone their craft and hire adventurers to get reagents and such for them. PC wizards, on the other hand, have something pushing them out into the danger. So they practice and use their skills FAR more than other wizards, so they advance faster. Practice makes perfect after all right? Now, if you feel wonky about them developing their school features quickly without training, you could put some downtime "advanced study/doctoral/post doctoral" type courses they could do between adventures to gain those features. OR they could have studied the theory of "xyz" and it finally clicked for them as they thought about it again once they'd slain that demon. Necessity is the Mother of Invention as well, maybe they just independently come up with the subclass feature on their own after adventuring and pushing the theory of their craft/school. That's my thoughts on the "split personality". To me it boils down to the the split between NPC and PC. [/QUOTE]
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