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Cost of Attending Wizard School
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<blockquote data-quote="BlivetWidget" data-source="post: 7837609" data-attributes="member: 6912801"><p>[USER=1095]@Salthorae[/USER] alright, I think you have put me on the right track. Let me know what you think of this arrangement.</p><p></p><table style='width: 100%'><tr><td><u><strong>Course</strong></u></td><td><u><strong>Results on Completion (equipment given at course start</strong>)</u></td><td><u><strong>Prerequisites</strong></u></td></tr><tr><td>Cantrip Foundations & Somatic Discipline</td><td>~Equipment: (a) a quarterstaff or (b) a dagger<br /> ~Proficiency: daggers, darts, slings, quarterstaffs, and light crossbows<br /> ~Spells: one cantrip</td><td>None</td></tr><tr><td>Elective: Skill #1</td><td>~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion</td><td>None</td></tr><tr><td>Spell Foundations</td><td>~Equipment: Spellbook<br /> ~Feature: scribing known spells (including Replacing the Book)<br /> ~Feature: two level 1 spell slots<br /> ~Feature: preparing spells (wizard level + Intelligence modifier)<br /> ~Spells: two level 1 spells</td><td>Cantrip Foundations and Somatic Discipline</td></tr><tr><td>Elective: Tool/Language #1</td><td>~Proficiency (background): any one tool or language</td><td>None</td></tr><tr><td>Advanced Cantrips</td><td>~Spells: add two cantrips (for a total of three)</td><td>Cantrip Foundations & Somatic Discipline</td></tr><tr><td>Elective: Skill #2</td><td>~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion</td><td>None</td></tr><tr><td>Ritual Mastery</td><td>~Feature: Ritual Casting<br /> ~Spells: add two level 1 spells (for a total of four)</td><td>Spell Foundations</td></tr><tr><td>Elective: Tool/Language #2</td><td>~Proficiency (background): any one tool or language</td><td>None</td></tr><tr><td>Elective: Skill #3<br /> Student Sabbatical<br /> (2 units)</td><td>~Equipment: (a) a scholar's pack or (b) an explorer's pack<br /> ~Equipment (background): one background equipment list<br /> ~Feature (background): one background feature<br /> ~Proficiency (background): any two skills</td><td>Elective: Skill #1<br /> Elective: Skill #2</td></tr><tr><td>Mental Bulwark</td><td>~Proficiency: Intelligence and Wisdom saving throws</td><td>All other coursework</td></tr><tr><td>Capstone:<br /> Advanced Spellscripting, Cipher Systems, & Foci</td><td>~Equipment: (a) a component pouch or (b) an arcane focus<br /> ~Feature: Spellcasting Focus<br /> ~Feature: Copying Spells (deciphering spells written by another wizard)<br /> ~Feature: Arcane Recovery<br /> ~Spells: add two level 1 spells (for a total of six)</td><td>All other coursework</td></tr></table><p></p><p>There are a few things I really like about the new lesson plan. On further reflection, a wizard's ability to learn spells from sources outside of their class features is, to me, probably the most unique feature. Rituals are important because wizards ritual cast in a special way (no prep), but wizards aren't the only ritual casters, and anyone can learn ritual casting with a feat. But nobody else can study spells in the wild that they can then cast with their spell slots.</p><p></p><p>You also made me realize that the study abroad is just an extension of the skill electives, and this moves the 'any skill you want' learning there as well. This puts skill acquisition in the first semester of each year (or every odd year, if you prefer that it take longer). So that's a nice pattern. So is learning two spells every second semester (or every even year, if you prefer it take longer).</p><p></p><p>This also explains why all level 1 wizards have 6 spells. Because once you learn how to read the spells of other wizards, the whole academy is going to be trading notes. That's fine for other levels of wizard (there is no defined number of spells for a level 2 wizard, for instance - they have 6 + 2 + whatever they could find), but level 1 wizards have exactly 6 level 1 spells.</p><p></p><p>I moved the spell focus to the end, too. Prior to that, you only need a handful of mostly common material components, so I think it would be more fun to have a bit where those don't just get handwaved away.</p><p></p><p>Thanks for your critique, sometimes I need that to re-evaluate the options.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7837609, member: 6912801"] [USER=1095]@Salthorae[/USER] alright, I think you have put me on the right track. Let me know what you think of this arrangement. [TABLE] [TR] [TD][U][B]Course[/B][/U][/TD] [TD][U][B]Results on Completion (equipment given at course start[/B])[/U][/TD] [TD][U][B]Prerequisites[/B][/U][/TD] [/TR] [TR] [TD]Cantrip Foundations & Somatic Discipline[/TD] [TD]~Equipment: (a) a quarterstaff or (b) a dagger ~Proficiency: daggers, darts, slings, quarterstaffs, and light crossbows ~Spells: one cantrip[/TD] [TD]None[/TD] [/TR] [TR] [TD]Elective: Skill #1[/TD] [TD]~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion[/TD] [TD]None[/TD] [/TR] [TR] [TD]Spell Foundations[/TD] [TD]~Equipment: Spellbook ~Feature: scribing known spells (including Replacing the Book) ~Feature: two level 1 spell slots ~Feature: preparing spells (wizard level + Intelligence modifier) ~Spells: two level 1 spells[/TD] [TD]Cantrip Foundations and Somatic Discipline[/TD] [/TR] [TR] [TD]Elective: Tool/Language #1[/TD] [TD]~Proficiency (background): any one tool or language[/TD] [TD]None[/TD] [/TR] [TR] [TD]Advanced Cantrips[/TD] [TD]~Spells: add two cantrips (for a total of three)[/TD] [TD]Cantrip Foundations & Somatic Discipline[/TD] [/TR] [TR] [TD]Elective: Skill #2[/TD] [TD]~Proficiency: choose Arcana, History, Insight, Investigation, Medicine, or Religion[/TD] [TD]None[/TD] [/TR] [TR] [TD]Ritual Mastery[/TD] [TD]~Feature: Ritual Casting ~Spells: add two level 1 spells (for a total of four)[/TD] [TD]Spell Foundations[/TD] [/TR] [TR] [TD]Elective: Tool/Language #2[/TD] [TD]~Proficiency (background): any one tool or language[/TD] [TD]None[/TD] [/TR] [TR] [TD]Elective: Skill #3 Student Sabbatical (2 units)[/TD] [TD]~Equipment: (a) a scholar's pack or (b) an explorer's pack ~Equipment (background): one background equipment list ~Feature (background): one background feature ~Proficiency (background): any two skills[/TD] [TD]Elective: Skill #1 Elective: Skill #2[/TD] [/TR] [TR] [TD]Mental Bulwark[/TD] [TD]~Proficiency: Intelligence and Wisdom saving throws[/TD] [TD]All other coursework[/TD] [/TR] [TR] [TD]Capstone: Advanced Spellscripting, Cipher Systems, & Foci[/TD] [TD]~Equipment: (a) a component pouch or (b) an arcane focus ~Feature: Spellcasting Focus ~Feature: Copying Spells (deciphering spells written by another wizard) ~Feature: Arcane Recovery ~Spells: add two level 1 spells (for a total of six)[/TD] [TD]All other coursework[/TD] [/TR] [/TABLE] There are a few things I really like about the new lesson plan. On further reflection, a wizard's ability to learn spells from sources outside of their class features is, to me, probably the most unique feature. Rituals are important because wizards ritual cast in a special way (no prep), but wizards aren't the only ritual casters, and anyone can learn ritual casting with a feat. But nobody else can study spells in the wild that they can then cast with their spell slots. You also made me realize that the study abroad is just an extension of the skill electives, and this moves the 'any skill you want' learning there as well. This puts skill acquisition in the first semester of each year (or every odd year, if you prefer that it take longer). So that's a nice pattern. So is learning two spells every second semester (or every even year, if you prefer it take longer). This also explains why all level 1 wizards have 6 spells. Because once you learn how to read the spells of other wizards, the whole academy is going to be trading notes. That's fine for other levels of wizard (there is no defined number of spells for a level 2 wizard, for instance - they have 6 + 2 + whatever they could find), but level 1 wizards have exactly 6 level 1 spells. I moved the spell focus to the end, too. Prior to that, you only need a handful of mostly common material components, so I think it would be more fun to have a bit where those don't just get handwaved away. Thanks for your critique, sometimes I need that to re-evaluate the options. [/QUOTE]
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