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Cost of Attending Wizard School
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<blockquote data-quote="Celebrim" data-source="post: 7842348" data-attributes="member: 4937"><p>For contrast, a typical wizard apprentice in my (homebrew 3.Xe) game would look something like this: </p><p></p><p>Apprentice Wizard, Age 14; Medium Human 0th Level Wizard; LN</p><p>AC: 8</p><p>Hit Points: 2</p><p>Atk: -2 melee kitchen knife (1d3-2), -2 ranged touch vial of acid (1d3 + splash + continuing damage)</p><p>Speed: 30 ft.</p><p>STR 6, DEX 7, CON 7, INT 12, WIS 7, CHR 7</p><p>Languages: Common, Ancient</p><p>Skills: Alchemy +4, Astrology +4, Concentration +1, Craft (Glass-blowing) +4, Knowledge (Arcane) +6, Knowledge (Nature) +4, Knowledge (Planes) +6, Spellcraft+4 </p><p>Feats: Civilized, Educated</p><p>Spells Per Day: 3 0th</p><p>Spells: Detect Magic, Prestidigitation, Read Magic</p><p></p><p>Feels like Volo is a bit of a power creep in pretty much everything but skill access. A 4th level Wizard in my game world named Roberts would expect people to call him 'Master Roberts', and would be addressed as 'His Potency, Master Roberts'. Servants would say, "Yes, your potency.", and "By your will, your potency." He'd consider himself a pretty big shot in whatever small town he hailed from. He might know a 5th level wizard or two. He'd be pretty much in awe of their terrifying power. He's probably heard of a 7th level wizard. Just thinking of speaking to such a master of lore would make him weak in the knees and stutter like a child. Anything more powerful than that he tends to just think exists in stories or fantastic far away places he's never been.</p><p></p><p>To me, the problem with "you have to be 5th level to be a professional" is the PC's probably ought to be someone's minion until 5th level. And in my experience, just getting to 5th level is in and of itself a pretty long campaign, even if you aren't splitting the XP with a DM NPC master that is protecting you through this journey. I mean it sort of makes sense from a narrative perspective that the PC's have a Gandalf, Aragorn, or Obi-Wan protecting them until they are leveled up, but I think from a play perspective it would suck.</p><p></p><p>If the world is filled with hyper-compotent people, why are they leaving things in the hands of bumblers like the PCs?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7842348, member: 4937"] For contrast, a typical wizard apprentice in my (homebrew 3.Xe) game would look something like this: Apprentice Wizard, Age 14; Medium Human 0th Level Wizard; LN AC: 8 Hit Points: 2 Atk: -2 melee kitchen knife (1d3-2), -2 ranged touch vial of acid (1d3 + splash + continuing damage) Speed: 30 ft. STR 6, DEX 7, CON 7, INT 12, WIS 7, CHR 7 Languages: Common, Ancient Skills: Alchemy +4, Astrology +4, Concentration +1, Craft (Glass-blowing) +4, Knowledge (Arcane) +6, Knowledge (Nature) +4, Knowledge (Planes) +6, Spellcraft+4 Feats: Civilized, Educated Spells Per Day: 3 0th Spells: Detect Magic, Prestidigitation, Read Magic Feels like Volo is a bit of a power creep in pretty much everything but skill access. A 4th level Wizard in my game world named Roberts would expect people to call him 'Master Roberts', and would be addressed as 'His Potency, Master Roberts'. Servants would say, "Yes, your potency.", and "By your will, your potency." He'd consider himself a pretty big shot in whatever small town he hailed from. He might know a 5th level wizard or two. He'd be pretty much in awe of their terrifying power. He's probably heard of a 7th level wizard. Just thinking of speaking to such a master of lore would make him weak in the knees and stutter like a child. Anything more powerful than that he tends to just think exists in stories or fantastic far away places he's never been. To me, the problem with "you have to be 5th level to be a professional" is the PC's probably ought to be someone's minion until 5th level. And in my experience, just getting to 5th level is in and of itself a pretty long campaign, even if you aren't splitting the XP with a DM NPC master that is protecting you through this journey. I mean it sort of makes sense from a narrative perspective that the PC's have a Gandalf, Aragorn, or Obi-Wan protecting them until they are leveled up, but I think from a play perspective it would suck. If the world is filled with hyper-compotent people, why are they leaving things in the hands of bumblers like the PCs? [/QUOTE]
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