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<blockquote data-quote="Salthorae" data-source="post: 7842468" data-attributes="member: 1095"><p>Hah, am I a low fantasy gamer? I'm a mixed bag I guess. My post was more from the perspective of a commoner or the general NPC out there, but for the purpose of discussion:</p><p></p><p>I do still use the standard progression. 5% (10% with expertise) better is a big increase in the Bounded Accuracy framework. </p><p></p><p>That said, most of the big difference isn't in things you're proficient at necessarily. It's the class abilities themselves that provide the big jump. Casters get that all-important 3rd level spells ability, martial characters are now twice as fast with their weapons in melee than they were yesterday, rogues can dive away from danger and halve their damage suddenly as well as bumping their strike ability another 50%.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7842468, member: 1095"] Hah, am I a low fantasy gamer? I'm a mixed bag I guess. My post was more from the perspective of a commoner or the general NPC out there, but for the purpose of discussion: I do still use the standard progression. 5% (10% with expertise) better is a big increase in the Bounded Accuracy framework. That said, most of the big difference isn't in things you're proficient at necessarily. It's the class abilities themselves that provide the big jump. Casters get that all-important 3rd level spells ability, martial characters are now twice as fast with their weapons in melee than they were yesterday, rogues can dive away from danger and halve their damage suddenly as well as bumping their strike ability another 50%. [/QUOTE]
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