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Cost of D&D Editions, then and now
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<blockquote data-quote="Iosue" data-source="post: 6275987" data-attributes="member: 6680772"><p>To clarify, when I say "a fuller game", I mean fuller in the sense of 10 levels vs. the 5 of the PFBB and the (barely) 2 of the Essentials Red Box. I don't mean all the bells and whistles of tokens, full color poster-size maps/battle mats, and the like.</p><p></p><p>That said, the Red Box was one 32 page book, one 64 page book, 7 sheets of power cards, 4 character sheets, 1 poster size dungeon map (double sided), and 1 sheet of cardboard tokens. The books in particular were, IMO, inefficiently used. The entirety of the Player's Book was the "build a character as you choose your own adventure". The Dungeon Master's Book was better, but even that had 18 pages taken up by the two-page Encounter presentation. A 5e starter set will not need the power cards, nor the tokens, and 4 character sheets can easily be turned into one page in the players book.</p><p></p><p>Or to look at it another way, Ghosts of Dragonspear Castle was very much a prototype starter set in line with what Mearls has laid out with what they imagine the basic game to look like. It was 270-some pages, and was priced at $29.95. That was a special limited edition collector's item, that also had to cover the cost of including a Gale Force 9 miniature with every pre-order. The 4e Monster Vault was also a box set with a 256-page book, a 32-page adventure, and 10 sheets of color cardboard tokens, priced at 29.95. I don't think it will kill their profit margin to offer 270 pages of rules including a 10-level campaign, and a set of dice for $20.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6275987, member: 6680772"] To clarify, when I say "a fuller game", I mean fuller in the sense of 10 levels vs. the 5 of the PFBB and the (barely) 2 of the Essentials Red Box. I don't mean all the bells and whistles of tokens, full color poster-size maps/battle mats, and the like. That said, the Red Box was one 32 page book, one 64 page book, 7 sheets of power cards, 4 character sheets, 1 poster size dungeon map (double sided), and 1 sheet of cardboard tokens. The books in particular were, IMO, inefficiently used. The entirety of the Player's Book was the "build a character as you choose your own adventure". The Dungeon Master's Book was better, but even that had 18 pages taken up by the two-page Encounter presentation. A 5e starter set will not need the power cards, nor the tokens, and 4 character sheets can easily be turned into one page in the players book. Or to look at it another way, Ghosts of Dragonspear Castle was very much a prototype starter set in line with what Mearls has laid out with what they imagine the basic game to look like. It was 270-some pages, and was priced at $29.95. That was a special limited edition collector's item, that also had to cover the cost of including a Gale Force 9 miniature with every pre-order. The 4e Monster Vault was also a box set with a 256-page book, a 32-page adventure, and 10 sheets of color cardboard tokens, priced at 29.95. I don't think it will kill their profit margin to offer 270 pages of rules including a 10-level campaign, and a set of dice for $20. [/QUOTE]
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