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General Tabletop Discussion
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Cost of improved construct/ homonculous
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<blockquote data-quote="Herzog" data-source="post: 4860788" data-attributes="member: 25696"><p>1. It's Homunculus, not homonculous. Trust me, you'll find a lot more about them using google when you use the right term <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>2. Using the pricing guidelines from the DMG (p.283) for items made of adamantine, which would lead to a price of 5000 gp per DR, I'd say the price of the base materials increases with 1/3 of that amount. (Note that the adamantine cost is always in addition to the normal price, so no removing the base cost in iron first!)</p><p>3. As far as I know, shield other bypasses DR. so be carefull with that.</p><p>4. I'm pretty sure a creature has to have some kind of natural healing to benefit from fast healing and/or regeneration. Check with your DM.</p><p>5. Magic of Eberron has a special feat called 'Improved Homunculus', which allows you to add abilities to a Homunculus when you improve him (NB: give him more HD). Since you are trying to improve on your base Homunculus, I'd require that feat for the shield other/regeneration types of abilities. The DR, I'd allow without it. </p><p> </p><p>Note that adamantine is far less available then iron, and your DM might require you to actually obtain the adamantine yourself. (or harvest it from fallen constructs. Note that you can NOT harvest it from warforged, the rules specifically disallow this!)</p><p> </p><p>Hope this gives you enough to go on.<strong><span style="font-family: 'ScalaSansLF-Bold'"><span style="font-size: 9px"></span></span></strong></p><p><strong><span style="font-family: 'ScalaSansLF-Bold'"><span style="font-size: 9px"></span></span></strong></p></blockquote><p></p>
[QUOTE="Herzog, post: 4860788, member: 25696"] 1. It's Homunculus, not homonculous. Trust me, you'll find a lot more about them using google when you use the right term :) 2. Using the pricing guidelines from the DMG (p.283) for items made of adamantine, which would lead to a price of 5000 gp per DR, I'd say the price of the base materials increases with 1/3 of that amount. (Note that the adamantine cost is always in addition to the normal price, so no removing the base cost in iron first!) 3. As far as I know, shield other bypasses DR. so be carefull with that. 4. I'm pretty sure a creature has to have some kind of natural healing to benefit from fast healing and/or regeneration. Check with your DM. 5. Magic of Eberron has a special feat called 'Improved Homunculus', which allows you to add abilities to a Homunculus when you improve him (NB: give him more HD). Since you are trying to improve on your base Homunculus, I'd require that feat for the shield other/regeneration types of abilities. The DR, I'd allow without it. Note that adamantine is far less available then iron, and your DM might require you to actually obtain the adamantine yourself. (or harvest it from fallen constructs. Note that you can NOT harvest it from warforged, the rules specifically disallow this!) Hope this gives you enough to go on.[B][FONT=ScalaSansLF-Bold][SIZE=1] [/SIZE][/FONT][/B][FONT=ScalaSansLF-Bold][SIZE=1][/SIZE][/FONT] [/QUOTE]
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