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General Tabletop Discussion
*Dungeons & Dragons
Cost of magic items you create (SOLVED!!)
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<blockquote data-quote="Cougar" data-source="post: 209400" data-attributes="member: 2772"><p>I don't believe that they should count as half value. kreynolds, If you were replying directly to me then I think you misunderstood my post. I believe that the full market value should be used as a measure of power between players, however I question the effectiveness of the table at all.</p><p></p><p>I pointed out, or attempted to point out, that while the 2000 gp magic item has the same value, the methods of obtaining the item can wildly vary the table from the DMG.</p><p></p><p>It isn't just created items. It is purchased and found items as well. All three methods of obtaining items skew the table, leaving PCs with identically valued items with drastically different wealth levels.</p><p></p><p>For instance, a fighter has 5000 gold and finds three magic items totalling 5000 gp in value. His wealth level is now 10000 and he has 3 magic items worth 5000.</p><p></p><p>Another fighter has 5000 gold and PURCHASES three magic itmes worth 5000 total. His wealth level is now 5000 and he has three magic items worth 5000.</p><p></p><p>A wizard has 5000 gold and creates three items worth 5000 gold. To do this he spends 2500 gold in materials. He now has a wealth level of 7500 and three magic items worth 5000.</p><p></p><p>By the above examples you can see that the table does not take into account HOW the items were obtained, and this is obviously important. Perhaps two tables are needed, one for items and one for personal wealth, such as coins or gems and PCs should be checked against both. For instance, the second fighter who purchased his magic items could be given gold to even him out.</p><p></p><p>I do agree that the items and money should be at least checked against the table to ensure the PCs are not to far above or below the baseline or each other. In doing this, magic items, whether created, found, or purchased should all have the same value, because the power they represent to the PC is the same.</p></blockquote><p></p>
[QUOTE="Cougar, post: 209400, member: 2772"] I don't believe that they should count as half value. kreynolds, If you were replying directly to me then I think you misunderstood my post. I believe that the full market value should be used as a measure of power between players, however I question the effectiveness of the table at all. I pointed out, or attempted to point out, that while the 2000 gp magic item has the same value, the methods of obtaining the item can wildly vary the table from the DMG. It isn't just created items. It is purchased and found items as well. All three methods of obtaining items skew the table, leaving PCs with identically valued items with drastically different wealth levels. For instance, a fighter has 5000 gold and finds three magic items totalling 5000 gp in value. His wealth level is now 10000 and he has 3 magic items worth 5000. Another fighter has 5000 gold and PURCHASES three magic itmes worth 5000 total. His wealth level is now 5000 and he has three magic items worth 5000. A wizard has 5000 gold and creates three items worth 5000 gold. To do this he spends 2500 gold in materials. He now has a wealth level of 7500 and three magic items worth 5000. By the above examples you can see that the table does not take into account HOW the items were obtained, and this is obviously important. Perhaps two tables are needed, one for items and one for personal wealth, such as coins or gems and PCs should be checked against both. For instance, the second fighter who purchased his magic items could be given gold to even him out. I do agree that the items and money should be at least checked against the table to ensure the PCs are not to far above or below the baseline or each other. In doing this, magic items, whether created, found, or purchased should all have the same value, because the power they represent to the PC is the same. [/QUOTE]
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