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General Tabletop Discussion
*Dungeons & Dragons
Cost of magic items you create (SOLVED!!)
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<blockquote data-quote="Ridley's Cohort" data-source="post: 209412" data-attributes="member: 545"><p>First of all, this wizard who has twice as much stuff by market value is a fiction. It doesn't work out that way in play. It can only happen if you build a high level wizard and the DM exercises no oversight on item crafting. </p><p></p><p>This is not a problem for low or medium level wizards using the core rules. Did you ever look at the prereqs for a Headband of Intellect?</p><p></p><p>You also have to remember that a lot of wealth will be thrown down a special giant drainhole called a Spellbook. Money goes in and never comes out.</p><p></p><p>Having a big spellbook adds to the fun of playing a wizard, but has only a small effect on increasing his raw power. The Big Reason to buy lots of spells is to make lots of scrolls on the cheap. That saves money in the long haul. In the short haul it is just money thrown away; the wizard is better off just buying scrolls.</p><p></p><p></p><p></p><p></p><p>Doesn't happen. The cost to create an item is 1/2 market value. The sale price of an item is 1/2 market value. All you would be doing is throwing away xp.</p><p></p><p>The wizard doesn't <strong>make money</strong> by creating items for himself at all. He only makes money when he creates items for his comrades. If the wizard is willing to lag behind in xp compared to his comrades for more cash, why do you need to stop him?</p><p></p><p></p><p>kreynolds, maybe I am being dense? Can you explain to me why the PCs in your campaign bother to craft items if all that happens is they lose xp, lose a feat, and get a lesser reward in their next treasure haul? Do you think that is how the designers intended the creation feats to work?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 209412, member: 545"] First of all, this wizard who has twice as much stuff by market value is a fiction. It doesn't work out that way in play. It can only happen if you build a high level wizard and the DM exercises no oversight on item crafting. This is not a problem for low or medium level wizards using the core rules. Did you ever look at the prereqs for a Headband of Intellect? You also have to remember that a lot of wealth will be thrown down a special giant drainhole called a Spellbook. Money goes in and never comes out. Having a big spellbook adds to the fun of playing a wizard, but has only a small effect on increasing his raw power. The Big Reason to buy lots of spells is to make lots of scrolls on the cheap. That saves money in the long haul. In the short haul it is just money thrown away; the wizard is better off just buying scrolls. [B][/B] Doesn't happen. The cost to create an item is 1/2 market value. The sale price of an item is 1/2 market value. All you would be doing is throwing away xp. The wizard doesn't [b]make money[/b] by creating items for himself at all. He only makes money when he creates items for his comrades. If the wizard is willing to lag behind in xp compared to his comrades for more cash, why do you need to stop him? kreynolds, maybe I am being dense? Can you explain to me why the PCs in your campaign bother to craft items if all that happens is they lose xp, lose a feat, and get a lesser reward in their next treasure haul? Do you think that is how the designers intended the creation feats to work? [/QUOTE]
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Cost of magic items you create (SOLVED!!)
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