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Cost of magic items you create (SOLVED!!)
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<blockquote data-quote="Ridley's Cohort" data-source="post: 209558" data-attributes="member: 545"><p>Good point.</p><p></p><p>But creating permenant items is rarely a short term benefit to the character. Making or buying scrolls (cheap enough to usually be available even in magic scarce worlds) gives <strong>much</strong> more bang for the buck.</p><p></p><p>Creating an expensive permenant item gives a long-term financial benefit. If you take that long term incentive away, those feats are wasted IMO.</p><p></p><p>Perhaps you are right that a modest xp hit is just the cost of transmuting magic into magic you want. That can be justified on a case by case basis. But you are ignoring the <em>feats</em> he is spending to accomplish that alchemy. Those feats are valuable; they just happen to be difficult to put a price tag on so they conveniently keep getting forgotten. </p><p></p><p>A feat is slotless item, that stacks well with other bonuses, and cannot be taken away or detected when not actively used. What is a feat worth? 5000 gp? 10000 gp? 20000 gp?</p><p></p><p>I think your arguments would be convincing to me if either creating items costs no xp, or cost no feats but xp. Then this power level pseudo-stasis would make sense. But I do not see why a character who spends feats and xp should not gain a clear benefit.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 209558, member: 545"] Good point. But creating permenant items is rarely a short term benefit to the character. Making or buying scrolls (cheap enough to usually be available even in magic scarce worlds) gives [b]much[/b] more bang for the buck. Creating an expensive permenant item gives a long-term financial benefit. If you take that long term incentive away, those feats are wasted IMO. Perhaps you are right that a modest xp hit is just the cost of transmuting magic into magic you want. That can be justified on a case by case basis. But you are ignoring the [i]feats[/i] he is spending to accomplish that alchemy. Those feats are valuable; they just happen to be difficult to put a price tag on so they conveniently keep getting forgotten. A feat is slotless item, that stacks well with other bonuses, and cannot be taken away or detected when not actively used. What is a feat worth? 5000 gp? 10000 gp? 20000 gp? I think your arguments would be convincing to me if either creating items costs no xp, or cost no feats but xp. Then this power level pseudo-stasis would make sense. But I do not see why a character who spends feats and xp should not gain a clear benefit. [/QUOTE]
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