Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Cost of make a Saving Throw
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 7127064" data-attributes="member: 6688277"><p>I did not want to derail @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6787650" target="_blank">Hemlock</a></u></strong></em>'s thread so I created a new one. In Helmock's explanations for what he would miss from 5e if he instead played AD&D he touched on something I thought was worth a discussion.</p><p></p><p></p><p></p><p>What would be the implications for introducing a cost in order to make a Dexterity saving throw?</p><p></p><p>Cost could be anywhere from a loss of a Reaction or suffer the Prone condition or a loss of future movement or something else entirely.</p><p></p><p>Personally I'm not a fan of the loss of movement just because it is something you have to remember upon your next turn, though you could argue the Prone condition is also something you'd have to remember, but I feel a condition is easier to keep record of.</p><p></p><p>The issue some might have with using a loss of a Reaction or Prone condition is that if you have already used your Reaction then you can only save by taking the Prone condition. What if you have already used up your Reaction and, Mystra forbid, you are hit with 2 Fireballs before your next turn - do you not save on the 2nd Fireball or do you make a save with Disadvantage?</p><p></p><p>The other question one could ask is why would this mechanic only be applicable to Dexterity saving throws? Wouldn't mind-affecting spells also require one's attention? i.e. therefore a Reaction cost.</p><p></p><p>Perhaps this all is making things unnecessarily complicated, perhaps 'movement to resist affects' is a free reaction within combat with no limitation to how many times one can react to resist.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7127064, member: 6688277"] I did not want to derail @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6787650"]Hemlock[/URL][/U][/B][/I]'s thread so I created a new one. In Helmock's explanations for what he would miss from 5e if he instead played AD&D he touched on something I thought was worth a discussion. What would be the implications for introducing a cost in order to make a Dexterity saving throw? Cost could be anywhere from a loss of a Reaction or suffer the Prone condition or a loss of future movement or something else entirely. Personally I'm not a fan of the loss of movement just because it is something you have to remember upon your next turn, though you could argue the Prone condition is also something you'd have to remember, but I feel a condition is easier to keep record of. The issue some might have with using a loss of a Reaction or Prone condition is that if you have already used your Reaction then you can only save by taking the Prone condition. What if you have already used up your Reaction and, Mystra forbid, you are hit with 2 Fireballs before your next turn - do you not save on the 2nd Fireball or do you make a save with Disadvantage? The other question one could ask is why would this mechanic only be applicable to Dexterity saving throws? Wouldn't mind-affecting spells also require one's attention? i.e. therefore a Reaction cost. Perhaps this all is making things unnecessarily complicated, perhaps 'movement to resist affects' is a free reaction within combat with no limitation to how many times one can react to resist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cost of make a Saving Throw
Top