Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Cost of make a Saving Throw
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7127390" data-attributes="member: 20323"><p>The reason not to do this is simplicity. Bonus Actions and Reactions are minimized to <em>special</em> situations/features that allow a PC (and occasionally a monster) to use them. Implementing blanket Reactions for saving throws would reintroduce one of the things that made 4e combats so long-lasting: reactive decision points that all players need to keep in mind regularly.</p><p></p><p></p><p></p><p>IF a DM wanted to implement something like this, I'd simply go with a "succeeds/fails by 5+" threshold which I already use for ability/skill checks in my games (EDIT: I believe I saw this originally in Iron Heroes. In M&M3e is referred to as "Degrees of Success/Failure." Dungeon World does something similar). </p><p></p><p>So...if you fail your save by 5+, then the DM can throw an extra complication like you're blasted backward and knocked prone from the <em>fireball</em>. And if you succeed your save by 5+, then you can choose to move behind cover within the <em>fireball's</em> area-of-effect (without expending movement) or something along those lines.</p><p></p><p>That kind of attention to detail isn't for every game (and probably isn't for every check), but it would allow you to implement some of what [MENTION=6787650]Hemlock[/MENTION] was alluding to without needlessly complicating the game / burdening players with more to think about.</p><p></p><p></p><p></p><p>The one area of design I think this could be interesting to explore is with the Rogue class (maybe the Monk too), a character concept that IMHO feels like it should have more mobility. *IF* there were some kind of limit re. saves and reactions, the Rogue is where I'd expect that limit to be broken. Like a reaction movement that allows you to (possible) dive out of an area of effect. Maybe a replacement or upgrade for Evasion. Heck, you could introduce that to the Rogue without tweaking any other rules and it would fit well.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7127390, member: 20323"] The reason not to do this is simplicity. Bonus Actions and Reactions are minimized to [I]special[/I] situations/features that allow a PC (and occasionally a monster) to use them. Implementing blanket Reactions for saving throws would reintroduce one of the things that made 4e combats so long-lasting: reactive decision points that all players need to keep in mind regularly. IF a DM wanted to implement something like this, I'd simply go with a "succeeds/fails by 5+" threshold which I already use for ability/skill checks in my games (EDIT: I believe I saw this originally in Iron Heroes. In M&M3e is referred to as "Degrees of Success/Failure." Dungeon World does something similar). So...if you fail your save by 5+, then the DM can throw an extra complication like you're blasted backward and knocked prone from the [I]fireball[/I]. And if you succeed your save by 5+, then you can choose to move behind cover within the [I]fireball's[/I] area-of-effect (without expending movement) or something along those lines. That kind of attention to detail isn't for every game (and probably isn't for every check), but it would allow you to implement some of what [MENTION=6787650]Hemlock[/MENTION] was alluding to without needlessly complicating the game / burdening players with more to think about. The one area of design I think this could be interesting to explore is with the Rogue class (maybe the Monk too), a character concept that IMHO feels like it should have more mobility. *IF* there were some kind of limit re. saves and reactions, the Rogue is where I'd expect that limit to be broken. Like a reaction movement that allows you to (possible) dive out of an area of effect. Maybe a replacement or upgrade for Evasion. Heck, you could introduce that to the Rogue without tweaking any other rules and it would fit well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cost of make a Saving Throw
Top