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General Tabletop Discussion
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Cost of manning a ship (Ghosts of Saltmarsh, DMG)
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<blockquote data-quote="jasper" data-source="post: 7904281" data-attributes="member: 277"><p>Ok Since the ship is going to a local discount (aka the equipment list in PHB/SRD are for tourist um Adventurers) Let take a look those prices and cut them in half. What would a ship need?</p><p>Ammo for various weapons. Call it 5 Gp for 200 rounds. </p><p>Barrels 30+ 15 gp</p><p>Block and tackle 2 1 gp</p><p>Chain 100 feet 25 gp</p><p>Crowbar (and other type tools say 4 each) 4 gp</p><p>Grappling hooks 10+ 10 gp</p><p>Hammers 20 of different types 10 gp</p><p>Healers kit 2 5 gp</p><p>Hourglass 12 gP</p><p>Hooded lantern 10+ 25 gp</p><p>Oil for lantern 1 gp for the voyage </p><p>Rope hempen various too much due to ship rigging but say 20 gp</p><p>can people think of anything else</p></blockquote><p></p>
[QUOTE="jasper, post: 7904281, member: 277"] Ok Since the ship is going to a local discount (aka the equipment list in PHB/SRD are for tourist um Adventurers) Let take a look those prices and cut them in half. What would a ship need? Ammo for various weapons. Call it 5 Gp for 200 rounds. Barrels 30+ 15 gp Block and tackle 2 1 gp Chain 100 feet 25 gp Crowbar (and other type tools say 4 each) 4 gp Grappling hooks 10+ 10 gp Hammers 20 of different types 10 gp Healers kit 2 5 gp Hourglass 12 gP Hooded lantern 10+ 25 gp Oil for lantern 1 gp for the voyage Rope hempen various too much due to ship rigging but say 20 gp can people think of anything else [/QUOTE]
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Cost of manning a ship (Ghosts of Saltmarsh, DMG)
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