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Cost of Spell DC Increase
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<blockquote data-quote="Kae'Yoss" data-source="post: 327724" data-attributes="member: 4134"><p>Unfortunately, it will stack with the bonus provided by, say, a headband of intellect: the headband will give you a +4 (e.g) to int. Because of this, the int mod, and the wizard spell DC's will improve by 2. But that's no enhancement bonus to DC, the DC was determined normally. If you now have a thing of spell power +2, it's enhancement bonus will increase the DC's by 2. Together with the headband, this will actually be +4 reached via enhancement bonuses, but two enhancement bonuses to different values.</p><p>Come to think of it, it's like a Belt of Giant Strength and a Magic Weapon: you'll get +2 to hit and damage from the belt (indirectly through the enhancement bonus to str) and +2 to hit and damage because it's a +2 weapon.</p><p></p><p>If you want the new item's boost and the boos of ability-score-increasing items (headband of int, periapt of wis and so on), you'd have to introduce weird house rules. I'd not do this. If you don't want them to stack, just forget the new item. </p><p></p><p>If it's OK for you that Spellcasters can further increase their DC with magic items, a formular similar to that of magical weapons should be appropriate, since those essentially are "weapons" for spellcasters: a tool to make their attacks more dangerous.</p><p></p><p></p><p>Now, those items should have a formula of </p><p></p><p><strong>bonus^2 *2000gp</strong> </p><p></p><p>maybe even</p><p></p><p><strong>bonus^2 * 4000gp</strong> </p><p></p><p>because I recon it's even more dangerous than a weapon's enhancement bonus.</p><p></p><p>So, you could put that into a ring or something, but especially for humanoid (i.e. PC race-) spellcasters (especially wizards), it would be far more stylish if you put it into their magic staff. Create a magic staff that improves their save DC's. That would be in line with all the magic staves you see wizards use in all the fantasy stories: they do their magic themselves, but the staff makes the magic stronger (as opposed the staffs/wands we already have, that just enable the wizard to use some spells for free). It would be a nice version of a rod. Rod of Spell Power.</p><p></p><p>Or you create a weapon special quality: spell power. (Maybe it works only for the quarterstaff). For +2 market price you get DC +1 (It's like an item that doesn't use up an item slot, so double price. You could even argue that's +4 for +1, when you are for bonus^2*4000 for an item that does use up a slot). +1 and +2 would be normal, and +3, +4 and +5 (and theoretically more) would be epic!</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 327724, member: 4134"] Unfortunately, it will stack with the bonus provided by, say, a headband of intellect: the headband will give you a +4 (e.g) to int. Because of this, the int mod, and the wizard spell DC's will improve by 2. But that's no enhancement bonus to DC, the DC was determined normally. If you now have a thing of spell power +2, it's enhancement bonus will increase the DC's by 2. Together with the headband, this will actually be +4 reached via enhancement bonuses, but two enhancement bonuses to different values. Come to think of it, it's like a Belt of Giant Strength and a Magic Weapon: you'll get +2 to hit and damage from the belt (indirectly through the enhancement bonus to str) and +2 to hit and damage because it's a +2 weapon. If you want the new item's boost and the boos of ability-score-increasing items (headband of int, periapt of wis and so on), you'd have to introduce weird house rules. I'd not do this. If you don't want them to stack, just forget the new item. If it's OK for you that Spellcasters can further increase their DC with magic items, a formular similar to that of magical weapons should be appropriate, since those essentially are "weapons" for spellcasters: a tool to make their attacks more dangerous. Now, those items should have a formula of [B]bonus^2 *2000gp[/B] maybe even [B]bonus^2 * 4000gp[/B] because I recon it's even more dangerous than a weapon's enhancement bonus. So, you could put that into a ring or something, but especially for humanoid (i.e. PC race-) spellcasters (especially wizards), it would be far more stylish if you put it into their magic staff. Create a magic staff that improves their save DC's. That would be in line with all the magic staves you see wizards use in all the fantasy stories: they do their magic themselves, but the staff makes the magic stronger (as opposed the staffs/wands we already have, that just enable the wizard to use some spells for free). It would be a nice version of a rod. Rod of Spell Power. Or you create a weapon special quality: spell power. (Maybe it works only for the quarterstaff). For +2 market price you get DC +1 (It's like an item that doesn't use up an item slot, so double price. You could even argue that's +4 for +1, when you are for bonus^2*4000 for an item that does use up a slot). +1 and +2 would be normal, and +3, +4 and +5 (and theoretically more) would be epic! [/QUOTE]
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Cost of Spell DC Increase
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