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General Tabletop Discussion
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Cost to add +1 ability to Specific Weapon
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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3418789" data-attributes="member: 50527"><p>A Percentage price break is usually 10-30% of the cost of the entire item. The market price for a +2 longsword is 8310gp. If you try and cost this as a +1 property, and apply a "pricebreak" how do you explain a 50% discount on the magic? IMHO, you can't.</p><p></p><p></p><p></p><p>This is the same as making the "echoblade" a +1 feature. That is clearly not the design intent. The feature clearly is intended to cost less than a full +1 market price adjustment.</p><p></p><p></p><p></p><p>Right, and if you later want to add ghost touch - cost as +3 and add 2000 gp.</p><p></p><p></p><p></p><p>uh - 1 and 2 are the same thing, and we wind up at the same price actually 10,310gp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as option 3 there is no precedent for it at all, but plugging +2.5 weapon feature into the WotC formula for weapons yields a cost of 12,310gp.</p><p></p><p>The problem with 4 is consistency. I want my players to be able to expect consistency in the rules, regardless of the situation they are confronted with. The fewer times I have to go by the seat of my pants or pull a number out of... The better. Leads to fewer arguments.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3418789, member: 50527"] A Percentage price break is usually 10-30% of the cost of the entire item. The market price for a +2 longsword is 8310gp. If you try and cost this as a +1 property, and apply a "pricebreak" how do you explain a 50% discount on the magic? IMHO, you can't. This is the same as making the "echoblade" a +1 feature. That is clearly not the design intent. The feature clearly is intended to cost less than a full +1 market price adjustment. Right, and if you later want to add ghost touch - cost as +3 and add 2000 gp. uh - 1 and 2 are the same thing, and we wind up at the same price actually 10,310gp :) As far as option 3 there is no precedent for it at all, but plugging +2.5 weapon feature into the WotC formula for weapons yields a cost of 12,310gp. The problem with 4 is consistency. I want my players to be able to expect consistency in the rules, regardless of the situation they are confronted with. The fewer times I have to go by the seat of my pants or pull a number out of... The better. Leads to fewer arguments. [/QUOTE]
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Cost to add +1 ability to Specific Weapon
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