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Cost to add +1 ability to Specific Weapon
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<blockquote data-quote="Cheiromancer" data-source="post: 3421565" data-attributes="member: 141"><p>I thought Mistwell was going to let us argue among ourselves? </p><p></p><p>Anyway, I may have been too hasty with my earlier suggestion about doubling the cost - that's probably too much.</p><p></p><p>But the CustServ answer presupposes two things not found in the book:</p><p></p><p>1. That a special weapon can be improved.</p><p></p><p>2. That the variable cost for improving it treats it as if it were a +1 weapon with a fixed cost improvement.</p><p></p><p>Now you can take CustServ's answer as establishing these two points, but I think it is natural to wonder how they found this out. I don't want to get into a FAQ vs RAW kind of question, but surely these two theses are not obvious, are they?</p><p></p><p>For instance, if special weapons can be improved, shouldn't it say so somewhere? If it doesn't, isn't that evidence that special weapons can't be improved? If "crystal echoiness" is a flat +2000 gp why isn't it listed under the properties that can be added to any weapon? The fact that it is not so listed is evidence that this is not a flat-costed property.</p><p></p><p>Neither of these pieces of evidence is conclusive, but they should prompt one to be cautious in improving special weapons, or improving them on the cheap. And a flat gp cost is the cheapest possible way the weapon could be improved. Treating it as equivalent to an enhancement bonus would be safer. Treating it as a multiplier of the base enhancement cost would be safer still, but perhaps overly cautious. As Mistwell points out, a straight bard is unlikely to be unbalanced in combat no matter how awesome his weapon is.</p><p></p><p>Anyway, the original question was: "So, how much does it cost to add the flaming special ability to the Crystal Echoblade?"</p><p></p><p>It hasn't been demonstrated that a special ability can be added to a Crystal Echoblade. Nor is there any way to reverse engineer the cost of "crystal echoiness". You can assume it is a +2000 gp property. Or you could assume it is a +1 enhancement with a 4000 gp discount. Or you could assume it represents a doubling of the cost of the existing enhancements. Or any number of other things.</p><p></p><p>CustServ has answered that yes, you can add a special ability to a special weapon, and that yes it is a +2000 gp property. But if anyone has posted where in the book these alleged facts are stated, I must have overlooked their reply.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3421565, member: 141"] I thought Mistwell was going to let us argue among ourselves? Anyway, I may have been too hasty with my earlier suggestion about doubling the cost - that's probably too much. But the CustServ answer presupposes two things not found in the book: 1. That a special weapon can be improved. 2. That the variable cost for improving it treats it as if it were a +1 weapon with a fixed cost improvement. Now you can take CustServ's answer as establishing these two points, but I think it is natural to wonder how they found this out. I don't want to get into a FAQ vs RAW kind of question, but surely these two theses are not obvious, are they? For instance, if special weapons can be improved, shouldn't it say so somewhere? If it doesn't, isn't that evidence that special weapons can't be improved? If "crystal echoiness" is a flat +2000 gp why isn't it listed under the properties that can be added to any weapon? The fact that it is not so listed is evidence that this is not a flat-costed property. Neither of these pieces of evidence is conclusive, but they should prompt one to be cautious in improving special weapons, or improving them on the cheap. And a flat gp cost is the cheapest possible way the weapon could be improved. Treating it as equivalent to an enhancement bonus would be safer. Treating it as a multiplier of the base enhancement cost would be safer still, but perhaps overly cautious. As Mistwell points out, a straight bard is unlikely to be unbalanced in combat no matter how awesome his weapon is. Anyway, the original question was: "So, how much does it cost to add the flaming special ability to the Crystal Echoblade?" It hasn't been demonstrated that a special ability can be added to a Crystal Echoblade. Nor is there any way to reverse engineer the cost of "crystal echoiness". You can assume it is a +2000 gp property. Or you could assume it is a +1 enhancement with a 4000 gp discount. Or you could assume it represents a doubling of the cost of the existing enhancements. Or any number of other things. CustServ has answered that yes, you can add a special ability to a special weapon, and that yes it is a +2000 gp property. But if anyone has posted where in the book these alleged facts are stated, I must have overlooked their reply. [/QUOTE]
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