Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cost to add +1 ability to Specific Weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 3429956" data-attributes="member: 2525"><p>This might help clarify an earlier question about what value the axe of ancestral value has for various alignments.</p><p></p><p></p><p></p><p>However, this is the part of the section that is relevant to our discussion:</p><p></p><p></p><p></p><p>And now compare that statement to this one:</p><p></p><p></p><p></p><p>And this statement:</p><p></p><p></p><p></p><p>Three times the statement is extremely similar in wording:</p><p></p><p>1) "A character can improve an existing relic just as he could any other magic item",</p><p>2) "You can increase the enhancement bonus of these weapons or add more special properties just as you would for any other item",</p><p>3) "You can add new magical abilities to a magic item...the cost is...the same as if the item was not magical."</p><p></p><p>The first one however gives an example of what they mean by that statement, and the example treats pluses to an item like any other plus on an item, and specific abilities not otherwise associated with a plus as a flat cost to be added to that item. </p><p></p><p>Ergo, if we apply that principal to the other two statements, we know that adding a plus to an existing specific item functions the same way.</p><p></p><p>Which results in a cost for a Crystal Echoblade of Flaming being equal to 10,310 gp. The same answer most of us came up with on our own, and the same answer CustServ came up with.</p><p></p><p>And most of the responses to this seem to amount to "we feel that is too cheap from a balance perspective", which of course is not the issue at hand. Nobody asked "do you think this is balanced for your game". It's certainly a worthwhile discussion to have, and we can certainly have that discussion here, but it is not the same issue as "what does it cost under the RAW?". </p><p></p><p>And besides, if you actually think the MIC is pricing items too cheaply and your goal is to make that point, attacking this particular formula doesn't help achieve your goal because all you would do is attack a small subset of the rules for adding general abilities to specifically named items. If you think the MIC is resulting in prices that are too low, you would do better to admit that the formula they use comes up with too low a price, just like all the other items in the book, and you would be getting your point across much better that way.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3429956, member: 2525"] This might help clarify an earlier question about what value the axe of ancestral value has for various alignments. However, this is the part of the section that is relevant to our discussion: And now compare that statement to this one: And this statement: Three times the statement is extremely similar in wording: 1) "A character can improve an existing relic just as he could any other magic item", 2) "You can increase the enhancement bonus of these weapons or add more special properties just as you would for any other item", 3) "You can add new magical abilities to a magic item...the cost is...the same as if the item was not magical." The first one however gives an example of what they mean by that statement, and the example treats pluses to an item like any other plus on an item, and specific abilities not otherwise associated with a plus as a flat cost to be added to that item. Ergo, if we apply that principal to the other two statements, we know that adding a plus to an existing specific item functions the same way. Which results in a cost for a Crystal Echoblade of Flaming being equal to 10,310 gp. The same answer most of us came up with on our own, and the same answer CustServ came up with. And most of the responses to this seem to amount to "we feel that is too cheap from a balance perspective", which of course is not the issue at hand. Nobody asked "do you think this is balanced for your game". It's certainly a worthwhile discussion to have, and we can certainly have that discussion here, but it is not the same issue as "what does it cost under the RAW?". And besides, if you actually think the MIC is pricing items too cheaply and your goal is to make that point, attacking this particular formula doesn't help achieve your goal because all you would do is attack a small subset of the rules for adding general abilities to specifically named items. If you think the MIC is resulting in prices that are too low, you would do better to admit that the formula they use comes up with too low a price, just like all the other items in the book, and you would be getting your point across much better that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cost to add +1 ability to Specific Weapon
Top