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General Tabletop Discussion
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Cost to add +1 ability to Specific Weapon
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<blockquote data-quote="Mistwell" data-source="post: 3429969" data-attributes="member: 2525"><p>Not really relevant. This isn't done using the DMG, it's done using the MIC and the new rules stated in that book. Everyone admits the DMG does not cover this issue. The MIC is the first book that specifically says you can add general abilities to specific items. Hence, the source for this rule is the MIC.</p><p></p><p></p><p></p><p>I have never seen a rule that says you can remove an ability from a specific item and apply it to a general item. Nobody has advocated for that either. That you think the pricing would be bad if someone did that is not relevant, since nobody is doing that or advocating that. Hence, it's another strawman. When someone says they are going to remove the echo property from the crystal echoblade and apply it to a club, your argument becomes valid. Right now, I don't see how it is relevant. </p><p></p><p></p><p></p><p>That's a balance issue, not a rules as written issue. If your argument is that the MIC is coming up with items that are too cheap in general, then say so. Others are making that argument in other threads, so you have some support on that issue. But it's not the same issue as how the rules seem to address it. </p><p></p><p>It *IS* permissible to ignore the echoblade qualities when pricing the item, if the question is "how does the MIC seem to price these sorts of things". If the question becomes "...and is that a fair price or should it be changed based on balance issues" then your response is relevant.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3429969, member: 2525"] Not really relevant. This isn't done using the DMG, it's done using the MIC and the new rules stated in that book. Everyone admits the DMG does not cover this issue. The MIC is the first book that specifically says you can add general abilities to specific items. Hence, the source for this rule is the MIC. I have never seen a rule that says you can remove an ability from a specific item and apply it to a general item. Nobody has advocated for that either. That you think the pricing would be bad if someone did that is not relevant, since nobody is doing that or advocating that. Hence, it's another strawman. When someone says they are going to remove the echo property from the crystal echoblade and apply it to a club, your argument becomes valid. Right now, I don't see how it is relevant. That's a balance issue, not a rules as written issue. If your argument is that the MIC is coming up with items that are too cheap in general, then say so. Others are making that argument in other threads, so you have some support on that issue. But it's not the same issue as how the rules seem to address it. It *IS* permissible to ignore the echoblade qualities when pricing the item, if the question is "how does the MIC seem to price these sorts of things". If the question becomes "...and is that a fair price or should it be changed based on balance issues" then your response is relevant. [/QUOTE]
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Cost to add +1 ability to Specific Weapon
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