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General Tabletop Discussion
*Pathfinder & Starfinder
Costing magic items
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<blockquote data-quote="Paul Grogan" data-source="post: 3455016" data-attributes="member: 45445"><p>I thought I'd got my head around the costing of magic items. Specifically, the cost to create an item that is command word activated and produces a spell effect a number of times per day.</p><p></p><p>Example: All characters in my Desert campaign have items that cast endure elements 1/day.</p><p></p><p>Cost of a command activated item is spell level (1) * CL (1) * 1800. = 1800.</p><p>Then divide by 5/charges per day. i.e /5 = 360gp. Not bad. Double that for a slotless item = 720gp, command activated, anyone can use it.</p><p></p><p>Or, you could have something which did a constant endure elements for 1,000gp. SL*CL*2000 and then /2 because the duration is 24 hours or more.</p><p></p><p></p><p>Fair enough. One of my players wants an item that can cast Darkvision once per day.</p><p></p><p>Not a problem. Spell level 2 * CL 3 * 1800 / 5 = 2,160. </p><p></p><p>The same item which did it continuously would be 3*2*2000 = 12,000</p><p></p><p>Nice and easy, dont think I have anything wrong there.</p><p></p><p>Then we come to lets say a set of gauntlets which are command activated which cast True Strike once per day. Takes up a slot, command activated. Cost should be 360gp?</p><p></p><p>Magic Item Compendium has such an item - True Strike Gauntlets, and the price = 3,500gp.</p><p></p><p>Now, I am aware that a GM should look at each item, compare its usefulness and powerfulness and use the prices as a guidline, but in this, I am out by a factor of almost 10.</p><p></p><p>Is there something overpowering about an item that once per day as a standard action gives you a +20 to hit that it costs 3,500gp?</p></blockquote><p></p>
[QUOTE="Paul Grogan, post: 3455016, member: 45445"] I thought I'd got my head around the costing of magic items. Specifically, the cost to create an item that is command word activated and produces a spell effect a number of times per day. Example: All characters in my Desert campaign have items that cast endure elements 1/day. Cost of a command activated item is spell level (1) * CL (1) * 1800. = 1800. Then divide by 5/charges per day. i.e /5 = 360gp. Not bad. Double that for a slotless item = 720gp, command activated, anyone can use it. Or, you could have something which did a constant endure elements for 1,000gp. SL*CL*2000 and then /2 because the duration is 24 hours or more. Fair enough. One of my players wants an item that can cast Darkvision once per day. Not a problem. Spell level 2 * CL 3 * 1800 / 5 = 2,160. The same item which did it continuously would be 3*2*2000 = 12,000 Nice and easy, dont think I have anything wrong there. Then we come to lets say a set of gauntlets which are command activated which cast True Strike once per day. Takes up a slot, command activated. Cost should be 360gp? Magic Item Compendium has such an item - True Strike Gauntlets, and the price = 3,500gp. Now, I am aware that a GM should look at each item, compare its usefulness and powerfulness and use the prices as a guidline, but in this, I am out by a factor of almost 10. Is there something overpowering about an item that once per day as a standard action gives you a +20 to hit that it costs 3,500gp? [/QUOTE]
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