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Costs for leveling up in AD&D1
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<blockquote data-quote="gizmo33" data-source="post: 2281253" data-attributes="member: 30001"><p>IME most folks that still play 1E have so thoroughly mastered the system that I take my net-persona's life in it's hands by even posting a clarification/question on this topic. So please take this only as idle ramblings if it offends:</p><p> </p><p>I'm not sure that "by the book" treasure awards in 1E are high. In fact, having rolled some on the actual treasure tables for a few years (with help of a computer program) I have to say that IMO most of the treasure awards in the modules significantly exceed those recommended "btb". In fact, taking into account the "% In Lair" mechanic in the MM, a good percentage of the time (barring situational factors) you don't even get to roll on the treasure table. Regarding NPCs, the guidelines IIRC are pretty sketchy - I remember some tables for generating magic items (I used the one in the Fiend Folio, though there might be others). But no guidelines for cash.</p><p> </p><p>In fact, since I was using a computer program for the latter part of my 1E DMing, I found the levels of cash inconsistent with the cash requirements for training, which is the reason that I dropped them as written.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2281253, member: 30001"] IME most folks that still play 1E have so thoroughly mastered the system that I take my net-persona's life in it's hands by even posting a clarification/question on this topic. So please take this only as idle ramblings if it offends: I'm not sure that "by the book" treasure awards in 1E are high. In fact, having rolled some on the actual treasure tables for a few years (with help of a computer program) I have to say that IMO most of the treasure awards in the modules significantly exceed those recommended "btb". In fact, taking into account the "% In Lair" mechanic in the MM, a good percentage of the time (barring situational factors) you don't even get to roll on the treasure table. Regarding NPCs, the guidelines IIRC are pretty sketchy - I remember some tables for generating magic items (I used the one in the Fiend Folio, though there might be others). But no guidelines for cash. In fact, since I was using a computer program for the latter part of my 1E DMing, I found the levels of cash inconsistent with the cash requirements for training, which is the reason that I dropped them as written. [/QUOTE]
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