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<blockquote data-quote="Art Waring" data-source="post: 8815495" data-attributes="member: 7037141"><p>Yeah I did think about that, stock art is easier to find for some genres more than others, which can help pad out your art count. Some books use less art, but once yet get into 300+ pages you start to get walls of text, and images help to break this up, making it easier for readers, just a thought for those new to RPG's. </p><p></p><p>A lot of independent publishers in the 90's did not have the art budgets for a full-color book throughout, especially for independent publishers before things like kickstarter existed. Lots of 90's rpg's had a nice color cover, and all the interior art was black & white lineart. Some still publish this way. Its really the big tent games that push the full-color art throughout the book, but most people try to live up to that standard because it has become ubiquitous within the undustry as of late.</p><p></p><p>The 70-100+ full-color art count is primarily for core books, like 3.0, PF 1e, and 5e PHB, but its also really not the best idea to try and compete directly with the big guys, I just use it as part of my comparative analysis across core books and their design choices.</p><p></p><p>Some games from the 90's like Underground RPG, have 92 full-color pieces, mixed with a bunch of color diagrams, tables, and colored icons and images for mutations/ powers, and then some. But you can tell these books took years to develop.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8815495, member: 7037141"] Yeah I did think about that, stock art is easier to find for some genres more than others, which can help pad out your art count. Some books use less art, but once yet get into 300+ pages you start to get walls of text, and images help to break this up, making it easier for readers, just a thought for those new to RPG's. A lot of independent publishers in the 90's did not have the art budgets for a full-color book throughout, especially for independent publishers before things like kickstarter existed. Lots of 90's rpg's had a nice color cover, and all the interior art was black & white lineart. Some still publish this way. Its really the big tent games that push the full-color art throughout the book, but most people try to live up to that standard because it has become ubiquitous within the undustry as of late. The 70-100+ full-color art count is primarily for core books, like 3.0, PF 1e, and 5e PHB, but its also really not the best idea to try and compete directly with the big guys, I just use it as part of my comparative analysis across core books and their design choices. Some games from the 90's like Underground RPG, have 92 full-color pieces, mixed with a bunch of color diagrams, tables, and colored icons and images for mutations/ powers, and then some. But you can tell these books took years to develop. [/QUOTE]
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