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costs of roads?
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<blockquote data-quote="ajanders" data-source="post: 495072" data-attributes="member: 3271"><p><strong>Road guesstimates from the SBH</strong></p><p></p><p>I proxy them in as walls, laid flat on their side...if you want a road wider than 10 feet, don't add a height cost either.</p><p>It's not necessarily historically accurate, but it's consistent with the SBH, which is probably more important for your games.</p><p>Your most common types are probably a dirt road (Earth, packed), a cordorouy road (wood), a cobblestone road (masonry) and a "Roman Road"/fine street (improved masonry).</p><p></p><p>If you really want to move along into serious road construction, you can also layer the roads like making a composite wall, in which case you could probably best model a Roman road with a layer of packed earth and a layer of superior masonry.</p><p>This makes roads expensive, mind you, but I justify by saying these roads are good enough that they are only affected by extreme weather conditions. I've always viewed a surface of packed earth as roughly equivalent to a clay tennis court, and it takes a lot of rain to wash one of those out.</p><p>Most of my players get along just fine with packed earth roads.</p><p></p><p>Note also that roads probably don't need to have more than one section of thickness to them, as they are rarely attacked.</p></blockquote><p></p>
[QUOTE="ajanders, post: 495072, member: 3271"] [b]Road guesstimates from the SBH[/b] I proxy them in as walls, laid flat on their side...if you want a road wider than 10 feet, don't add a height cost either. It's not necessarily historically accurate, but it's consistent with the SBH, which is probably more important for your games. Your most common types are probably a dirt road (Earth, packed), a cordorouy road (wood), a cobblestone road (masonry) and a "Roman Road"/fine street (improved masonry). If you really want to move along into serious road construction, you can also layer the roads like making a composite wall, in which case you could probably best model a Roman road with a layer of packed earth and a layer of superior masonry. This makes roads expensive, mind you, but I justify by saying these roads are good enough that they are only affected by extreme weather conditions. I've always viewed a surface of packed earth as roughly equivalent to a clay tennis court, and it takes a lot of rain to wash one of those out. Most of my players get along just fine with packed earth roads. Note also that roads probably don't need to have more than one section of thickness to them, as they are rarely attacked. [/QUOTE]
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