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<blockquote data-quote="Sniktch" data-source="post: 647242" data-attributes="member: 7704"><p><strong>Longblade</strong></p><p></p><p><em>original creation by Vernon Putman</em></p><p></p><p>Any commoner, farmer, or new recruit can hold a halberd and stand in formation. The pole-axe is a simple weapon to use, but requires a lifetime to master. Like a true master of any weapon, the longblades can utilize every inch of their polearm in combat.</p><p></p><p>(Note: I have included the original version which I found on the Wizards' site. I've made a minor change to the class skills in my game - this is noted in the description).</p><p></p><p>Requirements:</p><p>BAB 5+</p><p>Feats: Weapon Proficiency (any hafted reach weapon), Weapon Focus (any hafted reach weapon), Combat Reflexes</p><p>Balance: 4 ranks</p><p></p><p>Advancement:</p><p>HD: d10</p><p>BAB: as fighter</p><p>Saves: as Rogue</p><p>Class Skills: Balance (Dex), Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), Tumble (Dex) (why Tumble? doesn't fit IMHO - I've replaced this skill with Climb and Swim)</p><p>Skill Points: 2+Int/level</p><p>Class Abilities: Weapon and Armor Proficiency: all Light, Medium, and Heavy armor and all hafted reach weapons</p><p>1st) Flexible Reach - Longblades can choke up or down on their polearm as a free action. They can use reach weapons against foes adjacent to them, and still threaten the areas they would reach.</p><p>Total Usage - The longblade can use his polearm as a double weapon. Normal hafted polearms do d6 with the haft end. When using a polearm as a double weapon, the longblade gains the benefits of ambidexterity and two-weapon fighting, and the polearm is not considered to be a reach weapon. Improved Two-Weapon Fighting may be selected as a bonus feat once the longblade's BAB is +9 or higher. This ability may only be used while wearing light or medium armor.</p><p>2nd) Mighty Swing 1/day - Once at 2nd level and once for every even level after, if using the polearm as a reach weapon the longblade can use a full-round action to make a single attack at his highest attack bonus. If the attack succeeds the longblade's Str modifier is tripled for determining damage. Use of this ability provokes an attack of opportunity from any foes threatening the longblade.</p><p>3rd) Reach Around Strike - The longblade can ignore cover penalities for using a polearm from behind friendly combatants.</p><p>4th) Mighty Swing 2/day</p><p>5th) Pushback - If the longblade inflicts damage with an attack of opportunity against an enemy moving through his threatened area, he prevents them from moving in any direction except for directly away from him.</p><p>6th) Mighty Swing 3/day</p><p>7th) Quick Trip - when using the polearm as a double weapon, if the longbade hits with the haft end of his polearm he may make a trip attack as a free action against the enemy. If the trip attempt fails the opponent may not attempt to trip the longblade in return.</p><p>8th) Mighty Swing 4/day</p><p>9th) Quick Set - The longblade can set his polearm to receive a charge as a free action usable outside the normal initiative sequence. </p><p>10th) Mighty Swing 5/day</p></blockquote><p></p>
[QUOTE="Sniktch, post: 647242, member: 7704"] [b]Longblade[/b] [i]original creation by Vernon Putman[/i] Any commoner, farmer, or new recruit can hold a halberd and stand in formation. The pole-axe is a simple weapon to use, but requires a lifetime to master. Like a true master of any weapon, the longblades can utilize every inch of their polearm in combat. (Note: I have included the original version which I found on the Wizards' site. I've made a minor change to the class skills in my game - this is noted in the description). Requirements: BAB 5+ Feats: Weapon Proficiency (any hafted reach weapon), Weapon Focus (any hafted reach weapon), Combat Reflexes Balance: 4 ranks Advancement: HD: d10 BAB: as fighter Saves: as Rogue Class Skills: Balance (Dex), Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), Tumble (Dex) (why Tumble? doesn't fit IMHO - I've replaced this skill with Climb and Swim) Skill Points: 2+Int/level Class Abilities: Weapon and Armor Proficiency: all Light, Medium, and Heavy armor and all hafted reach weapons 1st) Flexible Reach - Longblades can choke up or down on their polearm as a free action. They can use reach weapons against foes adjacent to them, and still threaten the areas they would reach. Total Usage - The longblade can use his polearm as a double weapon. Normal hafted polearms do d6 with the haft end. When using a polearm as a double weapon, the longblade gains the benefits of ambidexterity and two-weapon fighting, and the polearm is not considered to be a reach weapon. Improved Two-Weapon Fighting may be selected as a bonus feat once the longblade's BAB is +9 or higher. This ability may only be used while wearing light or medium armor. 2nd) Mighty Swing 1/day - Once at 2nd level and once for every even level after, if using the polearm as a reach weapon the longblade can use a full-round action to make a single attack at his highest attack bonus. If the attack succeeds the longblade's Str modifier is tripled for determining damage. Use of this ability provokes an attack of opportunity from any foes threatening the longblade. 3rd) Reach Around Strike - The longblade can ignore cover penalities for using a polearm from behind friendly combatants. 4th) Mighty Swing 2/day 5th) Pushback - If the longblade inflicts damage with an attack of opportunity against an enemy moving through his threatened area, he prevents them from moving in any direction except for directly away from him. 6th) Mighty Swing 3/day 7th) Quick Trip - when using the polearm as a double weapon, if the longbade hits with the haft end of his polearm he may make a trip attack as a free action against the enemy. If the trip attempt fails the opponent may not attempt to trip the longblade in return. 8th) Mighty Swing 4/day 9th) Quick Set - The longblade can set his polearm to receive a charge as a free action usable outside the normal initiative sequence. 10th) Mighty Swing 5/day [/QUOTE]
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