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[CotSQ] How did you handle the Chasm? [SPOILERS]
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<blockquote data-quote="Ao the Overkitty" data-source="post: 990264" data-attributes="member: 9758"><p><strong>Very nasty chasm</strong></p><p></p><p>Lots of Spoilers here</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p></p><p>First time, my group tested the webbing with a spear and got it caught. They were unable to remove the spear, but the repeated yanking summoned the Spider. It almost took them out, but they were able to force it to flee, then kill it.</p><p></p><p>They decided to retreat after that. "Luckily", for them, they found the hiding drow's lair (I say that in quotes cause the rogue was killed by the bebilith guards). They were able to capture Tierak's spellguard, leaving him the only conscious one. Seeing an opportunity to use these surface dwellers for his own purposes, he agreed to draw them a map (neglecting to point out the unsticky strands) in exchange for his freedom. This allowed him to influence them on what they should do while they interrogated him. He also urged them to seek out Solom the Archmage, in an effort to curry favor with him, giving them his name to drop, suggesting an alliance with him would be most advantageous. Of course, a Magocracy instead of the Spider Kissers or Revenancers would be much more to his advantage.</p><p></p><p>In reference to the obstacles/dangers, remember the spider & the web. Anyone flying needs to only do a half move or risk getting caught in the webbing. The strongest of my group is a Half-Dragon with a 26 Str and he has no chance of breaking that webbing (remember, there is a 75% chance that the webbing will not burn).</p><p></p><p>Now, for falling, they'll get caught in the webbing after so many feet. If they explore away from the web and happen to fall, I believe the book says they fall to the river below and are swept away (don't have it in front of me). Lots of sure kill stuff in this section.</p><p></p><p>Fighting the spider while climbing the web would indeed be an obstacle. Another nasty obstacle is the Web Team. once alerted, they can make it anywhere on the web in a matter of rounds. Fighting THEM on the web would also be a nasty little encounter.</p><p></p><p>My group figured out that testing the strands trick rather quickly. If they didn't get the map, I'd say that seeing those caverns in the rock face would be some difficult spot checks (considering distance, darkness, and webbing concealment).</p><p></p><p>5 sessions in (and 15 days gametime) and they've finally made it into the city and into the bazaar, only to decide to go on a little killing spree (was attacking the pack lizards really necessary?) Unfortunately for them, the web team just arrived, along with the now undead spider that they killed a week before. (the clerics had found the corpse in the webbing and had enough time to make it into a wraith spider which they could now control).</p><p></p><p>That's the beauty of the bad guys being followers of a goddess of undeath. You kill something and don't clean up properly, it comes back.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 990264, member: 9758"] [b]Very nasty chasm[/b] Lots of Spoilers here . . . . . . . . . . . . . . . . . . First time, my group tested the webbing with a spear and got it caught. They were unable to remove the spear, but the repeated yanking summoned the Spider. It almost took them out, but they were able to force it to flee, then kill it. They decided to retreat after that. "Luckily", for them, they found the hiding drow's lair (I say that in quotes cause the rogue was killed by the bebilith guards). They were able to capture Tierak's spellguard, leaving him the only conscious one. Seeing an opportunity to use these surface dwellers for his own purposes, he agreed to draw them a map (neglecting to point out the unsticky strands) in exchange for his freedom. This allowed him to influence them on what they should do while they interrogated him. He also urged them to seek out Solom the Archmage, in an effort to curry favor with him, giving them his name to drop, suggesting an alliance with him would be most advantageous. Of course, a Magocracy instead of the Spider Kissers or Revenancers would be much more to his advantage. In reference to the obstacles/dangers, remember the spider & the web. Anyone flying needs to only do a half move or risk getting caught in the webbing. The strongest of my group is a Half-Dragon with a 26 Str and he has no chance of breaking that webbing (remember, there is a 75% chance that the webbing will not burn). Now, for falling, they'll get caught in the webbing after so many feet. If they explore away from the web and happen to fall, I believe the book says they fall to the river below and are swept away (don't have it in front of me). Lots of sure kill stuff in this section. Fighting the spider while climbing the web would indeed be an obstacle. Another nasty obstacle is the Web Team. once alerted, they can make it anywhere on the web in a matter of rounds. Fighting THEM on the web would also be a nasty little encounter. My group figured out that testing the strands trick rather quickly. If they didn't get the map, I'd say that seeing those caverns in the rock face would be some difficult spot checks (considering distance, darkness, and webbing concealment). 5 sessions in (and 15 days gametime) and they've finally made it into the city and into the bazaar, only to decide to go on a little killing spree (was attacking the pack lizards really necessary?) Unfortunately for them, the web team just arrived, along with the now undead spider that they killed a week before. (the clerics had found the corpse in the webbing and had enough time to make it into a wraith spider which they could now control). That's the beauty of the bad guys being followers of a goddess of undeath. You kill something and don't clean up properly, it comes back. [/QUOTE]
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[CotSQ] How did you handle the Chasm? [SPOILERS]
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