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Could a real human survive your D&D adventures?
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<blockquote data-quote="GrimCo" data-source="post: 9419882" data-attributes="member: 7044462"><p>To be fair, D&D characters don't really suffer injuries per se. There are hundreds of pages of discussions on internet, but most agree that HP isn't meat. It's abstract mix of luck, glancing blows, stamina etc. That's why Vorpal weapons are the thing. One nat 20 on to hit, you die/enemy dies. That's it. It bypasses HP and does clean killing blow. </p><p></p><p>Also, night's sleep to full HP is 5e thing. In earlier editions, you regained hp at much slower rest, sometimes even requiring healer's care while resting. There are rules for d&d, for instand Grim-n-Gritty, where HP are way lower, recovery rate is measured in weeks, there is injury, trauma and called shots. With that ruleset, where lv 20 fighter with 20 con has 40HP, couple of hits with sword an he is down for good. </p><p></p><p>5e characters are unnaturally durable due to game design shifting more to character driven story telling and moving away from disposable characters on low levels.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9419882, member: 7044462"] To be fair, D&D characters don't really suffer injuries per se. There are hundreds of pages of discussions on internet, but most agree that HP isn't meat. It's abstract mix of luck, glancing blows, stamina etc. That's why Vorpal weapons are the thing. One nat 20 on to hit, you die/enemy dies. That's it. It bypasses HP and does clean killing blow. Also, night's sleep to full HP is 5e thing. In earlier editions, you regained hp at much slower rest, sometimes even requiring healer's care while resting. There are rules for d&d, for instand Grim-n-Gritty, where HP are way lower, recovery rate is measured in weeks, there is injury, trauma and called shots. With that ruleset, where lv 20 fighter with 20 con has 40HP, couple of hits with sword an he is down for good. 5e characters are unnaturally durable due to game design shifting more to character driven story telling and moving away from disposable characters on low levels. [/QUOTE]
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