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Could a Sorcerer with a 1 Wizard dip fulfill everything unique about a wizard?
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<blockquote data-quote="auburn2" data-source="post: 8215813" data-attributes="member: 6855259"><p>Not really and it is not just one player, you can bring a fireball down right on top of the party and not damage yourself. It is far easier to hit AOE spells on multiple enemies with an invoker.</p><p></p><p>That is one of their tricks, just like the sorcerer examples you gave are one of a sorcerer's or subclasses or metamagic tricks. </p><p></p><p>Every one of these Wizard examples gets a feature at 2nd, 6th, 10th and 14th level and that is on top of having other wizard bonuses like more spells prepared than a sorcerer, more spells known than a sorcerer, rituals, arcane recovery, replacing a cantrip every day and at high levels signature spells and spell mastery.</p><p></p><p></p><p>It is not even close to SOD. At most Bastion of law can prevent 5d8 (which is 23 points of damage) per casting, that costs 5 sorcery points and he has to take an action and do it ahead of time before getting hit. So he goes into round 1 and does this and the enemy hits him for 20hp damage (which is absorbed), now it is his second turn and he is in the same place he was to start except he has 5 less SPs. Oh and at 6th level that is almost all of them ... ok at 10th level he can do it twice, so on his third turn in combat he has done nothing and is down 10 SPs and eliminated ~46 points of damage. A 10th level bladesinger goes in with a Virtiolic sphere the first two turns and uses reactions to knock out damage. Going into round 3 she has kept 50hp off herself and has already done 75 points of damage to the enemy and she still has many more slots to reduce any further damage she takes in the battle .... oh and she gains one of the 5th level slots back on a short rest.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8215813, member: 6855259"] Not really and it is not just one player, you can bring a fireball down right on top of the party and not damage yourself. It is far easier to hit AOE spells on multiple enemies with an invoker. That is one of their tricks, just like the sorcerer examples you gave are one of a sorcerer's or subclasses or metamagic tricks. Every one of these Wizard examples gets a feature at 2nd, 6th, 10th and 14th level and that is on top of having other wizard bonuses like more spells prepared than a sorcerer, more spells known than a sorcerer, rituals, arcane recovery, replacing a cantrip every day and at high levels signature spells and spell mastery. It is not even close to SOD. At most Bastion of law can prevent 5d8 (which is 23 points of damage) per casting, that costs 5 sorcery points and he has to take an action and do it ahead of time before getting hit. So he goes into round 1 and does this and the enemy hits him for 20hp damage (which is absorbed), now it is his second turn and he is in the same place he was to start except he has 5 less SPs. Oh and at 6th level that is almost all of them ... ok at 10th level he can do it twice, so on his third turn in combat he has done nothing and is down 10 SPs and eliminated ~46 points of damage. A 10th level bladesinger goes in with a Virtiolic sphere the first two turns and uses reactions to knock out damage. Going into round 3 she has kept 50hp off herself and has already done 75 points of damage to the enemy and she still has many more slots to reduce any further damage she takes in the battle .... oh and she gains one of the 5th level slots back on a short rest. [/QUOTE]
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Could a Sorcerer with a 1 Wizard dip fulfill everything unique about a wizard?
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