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Could a Sorcerer with a 1 Wizard dip fulfill everything unique about a wizard?
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<blockquote data-quote="fearsomepirate" data-source="post: 8216819" data-attributes="member: 7021420"><p>As soon as you make 2 levels of Warlock, it's all gravy from there.</p><p></p><p></p><p></p><p>I never really know how to respond to people who try to use theorycraft to trump experience. I can say I've never seen a published adventure maintain a consistent 6-8 encounters per day, nor did I see many encounters last 3-5 rounds with a Sorlock/Warlock/Lore Bard/Fighter party.</p><p></p><p></p><p></p><p>The power gap between the Sorlock and the straight Warlock is noticeable long, long before the teens. It's more like 8th level, which is when the Sorlock can follow up a quickened Fireball with two hexed EBs, and it just widens as play progresses. At 11th level, the Sorlock can basically metamagic 2nd level slots into a blast on par with Disintegrate. It's like having an Archery Battle Master Fighter who uses Action Surge and a pile of superiority dice 5 times per short rest instead of once, or a Paladin who has lots of extra high level smites per day.</p><p></p><p>This was a flat-out problem by 14th level, because the Lore Bard, an especially bright guy, figured out that it is always better to buff the Sorlock than the Warlock. This resulted in the Warlock feeling pretty left out, since the combat dynamic turned into Mega Eldritch Blast Guy And His Assistance, which is why, ever since then, I've banned multiclassing into Warlock. No ifs, ands, or buts. I had one player whine about it, and when I said, "Sure, but I'll change the rule so EB levels with Warlock levels instead of player levels," surprise, he didn't want to be a Bardlock anymore.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8216819, member: 7021420"] As soon as you make 2 levels of Warlock, it's all gravy from there. I never really know how to respond to people who try to use theorycraft to trump experience. I can say I've never seen a published adventure maintain a consistent 6-8 encounters per day, nor did I see many encounters last 3-5 rounds with a Sorlock/Warlock/Lore Bard/Fighter party. The power gap between the Sorlock and the straight Warlock is noticeable long, long before the teens. It's more like 8th level, which is when the Sorlock can follow up a quickened Fireball with two hexed EBs, and it just widens as play progresses. At 11th level, the Sorlock can basically metamagic 2nd level slots into a blast on par with Disintegrate. It's like having an Archery Battle Master Fighter who uses Action Surge and a pile of superiority dice 5 times per short rest instead of once, or a Paladin who has lots of extra high level smites per day. This was a flat-out problem by 14th level, because the Lore Bard, an especially bright guy, figured out that it is always better to buff the Sorlock than the Warlock. This resulted in the Warlock feeling pretty left out, since the combat dynamic turned into Mega Eldritch Blast Guy And His Assistance, which is why, ever since then, I've banned multiclassing into Warlock. No ifs, ands, or buts. I had one player whine about it, and when I said, "Sure, but I'll change the rule so EB levels with Warlock levels instead of player levels," surprise, he didn't want to be a Bardlock anymore. [/QUOTE]
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Could a Sorcerer with a 1 Wizard dip fulfill everything unique about a wizard?
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