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Could a Sorcerer with a 1 Wizard dip fulfill everything unique about a wizard?
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<blockquote data-quote="auburn2" data-source="post: 8217639" data-attributes="member: 6855259"><p>Yes, the slot not the spell. So you can use stoneskin to cast any spell 4th level or less by using a 4th level slot. For example, you can use stoneskin to cast a fireball using a 4th level slot and dealing slashing damage or you can cast a 4th level magic missile doing 6d4+6 slashing damage.</p><p></p><p>I think it is intended to get people to pick spells where a lot of damage types mentioned and bring a ton more creativity and versatility to the player and spells he casts in the game.</p><p></p><p>If I use it the way you think it needs too be used then it is still very limited, even if I collect a ton of spells. As you said earlier, if you change the rules so you can only use spells that cause damage there is no way to cast a fireball that does slashing.</p><p></p><p></p><p>That is great but being cool and creative is part of the the point and being able to fireball a bunch of orcs and tell your DM it is necrotic damage and describe what it does to them is a big part of this and something this player is going to be doing all the time - second group of orcs he decides to make it a poision fireball. They are orcs and he could have killed them all just as easily with fire, but if he has this feature, why wouldn't he be creative, and more importantly why would the game designers or DM want to severely limit that for what seems to be a trivial reason?</p><p></p><p>Further one of the good features is being able to use this for AOE spells is playing into your party's resistances. For example, if your Barbarian is in rage and you slashing damage-fireball him, he takes half damage, while the enemies he is in combat with take full. Use fire and they both take full.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8217639, member: 6855259"] Yes, the slot not the spell. So you can use stoneskin to cast any spell 4th level or less by using a 4th level slot. For example, you can use stoneskin to cast a fireball using a 4th level slot and dealing slashing damage or you can cast a 4th level magic missile doing 6d4+6 slashing damage. I think it is intended to get people to pick spells where a lot of damage types mentioned and bring a ton more creativity and versatility to the player and spells he casts in the game. If I use it the way you think it needs too be used then it is still very limited, even if I collect a ton of spells. As you said earlier, if you change the rules so you can only use spells that cause damage there is no way to cast a fireball that does slashing. That is great but being cool and creative is part of the the point and being able to fireball a bunch of orcs and tell your DM it is necrotic damage and describe what it does to them is a big part of this and something this player is going to be doing all the time - second group of orcs he decides to make it a poision fireball. They are orcs and he could have killed them all just as easily with fire, but if he has this feature, why wouldn't he be creative, and more importantly why would the game designers or DM want to severely limit that for what seems to be a trivial reason? Further one of the good features is being able to use this for AOE spells is playing into your party's resistances. For example, if your Barbarian is in rage and you slashing damage-fireball him, he takes half damage, while the enemies he is in combat with take full. Use fire and they both take full. [/QUOTE]
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Could a Sorcerer with a 1 Wizard dip fulfill everything unique about a wizard?
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