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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Could All Weapons Just Do The Same Damage?
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<blockquote data-quote="Pour" data-source="post: 4504244" data-attributes="member: 59411"><p>I've never really been a fan of some weapons always topping out over others for usage because they did more damage. I know in 4e they have a lot of different weapon traits, reliable and versatile among them, which help differentiate the weapons, and a lot of class-specific boundaries like the rogue and his light weapons or the recent barbarian and his two-handed weapons, but honestly would it be unbalancing or word-shaking to just have all weapons do a standard amount of damage, d6 or d8? </p><p></p><p>That way I could free up all weapons for all classes, allow players to use whatever they want with their conceptual motivationat the forefront, create new weapons without the worry of power creep, and give some of the more dejected weapons a chance to shine.</p><p></p><p>This being said, does anyone notice any of the sort of 3e maxing of weapon damage? I've DMed one 4e game and it was very apparent, and I play in a weekly game where weapons aren't so much maximized for damage, but trapped in a very limited spectrum. I want a player to really get a thrill by going, "I can use an iron fan? Warshears? A boomstick?"</p><p></p><p>Also, by evening all damage, should I also consider removing certain traits 4e has introduced such as versatile and reliable, as they would become much more of boost and perhaps even lead to a second generation "maxing".</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Pour, post: 4504244, member: 59411"] I've never really been a fan of some weapons always topping out over others for usage because they did more damage. I know in 4e they have a lot of different weapon traits, reliable and versatile among them, which help differentiate the weapons, and a lot of class-specific boundaries like the rogue and his light weapons or the recent barbarian and his two-handed weapons, but honestly would it be unbalancing or word-shaking to just have all weapons do a standard amount of damage, d6 or d8? That way I could free up all weapons for all classes, allow players to use whatever they want with their conceptual motivationat the forefront, create new weapons without the worry of power creep, and give some of the more dejected weapons a chance to shine. This being said, does anyone notice any of the sort of 3e maxing of weapon damage? I've DMed one 4e game and it was very apparent, and I play in a weekly game where weapons aren't so much maximized for damage, but trapped in a very limited spectrum. I want a player to really get a thrill by going, "I can use an iron fan? Warshears? A boomstick?" Also, by evening all damage, should I also consider removing certain traits 4e has introduced such as versatile and reliable, as they would become much more of boost and perhaps even lead to a second generation "maxing". Thanks. [/QUOTE]
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Could All Weapons Just Do The Same Damage?
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