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Could D&D Ever Have an eSport?
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<blockquote data-quote="talien" data-source="post: 7729590" data-attributes="member: 3285"><p>eSports -- game competitions facilitated by electronic systems -- are largely known for their multiplayer video game competitions. But with the rise of <a href="http://www.enworld.org/forum/content.php?4677-Over-Half-Of-New-D-D-Players-Got-Into-Game-From-Watching-Online-Play#.WhAe5YhOl_A" target="_blank"><em>Dungeons & Dragons'</em> presence on Twitch</a> and the D&D Adventurer's League, an eSport for D&D isn't that far-fetched.</p><p></p><p style="text-align: center">[ATTACH=full]146125[/ATTACH]By Denny Sung (CEO) - <a href="https://globalmultimedia.sch.id/" target="_blank">GLOBAL MULTIMEDIA SCHOOL</a>, CC BY-SA 4.0, <a href="https://commons.wikimedia.org/w/index.php?curid=108140853" target="_blank">https://commons.wikimedia.org/w/index.php?curid=108140853 </a></p><h3><strong>eSports On the Rise</strong></h3><p>The rise of eSports, particularly in the video game arena, is accelerating rapidly. <a href="https://newzoo.com/insights/markets/esports/" target="_blank">According to Newzoo</a>, eSports had $660M in revenues, $485M in brand investment, and 191M global enthusiasts in 2017. The ingredients for a successful eSport are outlined by <a href="http://www.usgamer.net/articles/seven-essential-ingredients-for-a-successful-esport" target="_blank">Kat Bailey on USGamer.net</a>: a game that's easy to grasp but deeper than it looks, a balanced game, freely accessible, capable of building tension and punctuating it with dramatic moments, a strong community, and a big prize pool. </p><p></p><p>With a rules iteration history of several decades, D&D has most of these points covered. Thanks to the release of the Basic rules, the Fifth Edition is free. Any player can attest to D&D's ability to build tension and create dramatic moments. It's also accessible to a broad audience, and <a href="http://www.enworld.org/forum/content.php?3279-How-Video-Saved-D-D" target="_blank">due to Hasbro's renewed focus on Twitch</a>, that's now a reality. In fact, Hasbro's CEO <a href="http://www.enworld.org/forum/showthread.php?576012-Is-D-amp-D-Entering-a-New-Golden-Age" target="_blank">recently claimed</a> there are "millions of views on Twitch around Dungeons & Dragons."</p><h3><strong>D&D and Competitive Play</strong></h3><p>D&D has always had a competitive streak. Many of co-creator Gary Gygax's published adventures were adapted from tournaments that were played competitively at conventions, like <em>Hidden Shrine of Tamoachan </em>and <em>Tomb of Horrors. </em></p><p></p><p>Thanks to its wargaming roots, tournament play was well-established by the time D&D came along. Tournaments were associated with wargaming conventions. The first large-scale D&D tournament took place at Origins in Baltimore, MD on July 25-27. An estimated 1,500 attended, with 120 participating in the D&D tournament. But how to judge the winner of a game where "anything can be attempted?" The success condition was defined as a revenue target, according to Jon Peterson in <a href="http://amzn.to/2zPt4nB" target="_blank"><em>Playing at the World</em></a><em>. </em>Mark Swanson, who attended that first tournament, wrote a detailed account in <em>Alarums & Excursions #4 </em>of his game (refereed by D&D co-creator Gary Gygax's son, Ernie):</p><p></p><p>The proto-<em>Tomb of Horrors</em> did not impress Swanson:</p><p></p><p>This experience would set the tone for a "Gygaxian" style of play in which the DM's job was to thwart players. Gygax's tomb was likely so antagonistic to accommodate a tournament environment. As Peterson puts it:</p><p></p><p>It didn't help that some of the first published adventures were designed for tournaments, further cementing a DM vs. player-style of gaming. These scenarios were offered to large tournaments and multiple DMs for a fee, which helped blaze a trail for later scenarios published for the mass market:</p><p></p><p>D&D's tradition of competitive play has continued to this day.</p><h3><strong>The Rules of the Sport</strong></h3><p>The National Society of Crazed Gamers (<a href="http://www.nascrag.org/" target="_blank">NASCRAG</a>) ran D&D tournaments from 1980 through 2011, and has sinced moved to <em>Pathfinder</em>. There was also a <a href="https://en.wikipedia.org/wiki/D%26D_Championship_Series" target="_blank">D&D Championship Series</a>, which ran from 1977 through 2013. In 2016, Wizards of the Coast brought the Series back, using the <a href="http://dnd.wizards.com/playevents/organized-play" target="_blank">D&D Adventurers League rules</a>.</p><p></p><p>D&D has the rules, has the community, and has a long history of competitive play. It just needs a platform to make eSports feasible. The rise of online play platforms like <em>Roll20 </em>and <em>Fantasy Grounds </em>makes this more feasible than ever, and actual play podcasts and YouTube videos can capture the action in a wide variety of media. In fact, <a href="http://blog.roll20.net/post/161248887570/roll20-esports-sets-off" target="_blank"><em><u>Roll20 </u></em>took over an eSports team (Team8)</a>:</p><p></p><p>Of all the existing gaming platforms that might launch an eSport, <em>Roll20's </em>experience makes them a likely candidate. For a glimpse at what a transmedia competitive game might look like, <a href="https://opengamemaster.uk" target="_blank">Open Game Master offers a tantalizing possibility</a>.</p><p></p><p>Will D&D ever become an eSport? Perhaps the answer is that D&D was the original eSport before there were video game tournaments. It's just taking a while for technology to catch up.</p></blockquote><p></p>
[QUOTE="talien, post: 7729590, member: 3285"] eSports -- game competitions facilitated by electronic systems -- are largely known for their multiplayer video game competitions. But with the rise of [URL='http://www.enworld.org/forum/content.php?4677-Over-Half-Of-New-D-D-Players-Got-Into-Game-From-Watching-Online-Play#.WhAe5YhOl_A'][I]Dungeons & Dragons'[/I] presence on Twitch[/URL] and the D&D Adventurer's League, an eSport for D&D isn't that far-fetched. [CENTER][ATTACH type="full"]146125[/ATTACH]By Denny Sung (CEO) - [URL="https://globalmultimedia.sch.id/"]GLOBAL MULTIMEDIA SCHOOL[/URL], CC BY-SA 4.0, [URL='https://commons.wikimedia.org/w/index.php?curid=108140853']https://commons.wikimedia.org/w/index.php?curid=108140853 [/URL][/CENTER] [HEADING=2][B]eSports On the Rise[/B][/HEADING] The rise of eSports, particularly in the video game arena, is accelerating rapidly. [URL='https://newzoo.com/insights/markets/esports/']According to Newzoo[/URL], eSports had $660M in revenues, $485M in brand investment, and 191M global enthusiasts in 2017. The ingredients for a successful eSport are outlined by [URL='http://www.usgamer.net/articles/seven-essential-ingredients-for-a-successful-esport']Kat Bailey on USGamer.net[/URL]: a game that's easy to grasp but deeper than it looks, a balanced game, freely accessible, capable of building tension and punctuating it with dramatic moments, a strong community, and a big prize pool. With a rules iteration history of several decades, D&D has most of these points covered. Thanks to the release of the Basic rules, the Fifth Edition is free. Any player can attest to D&D's ability to build tension and create dramatic moments. It's also accessible to a broad audience, and [URL='http://www.enworld.org/forum/content.php?3279-How-Video-Saved-D-D']due to Hasbro's renewed focus on Twitch[/URL], that's now a reality. In fact, Hasbro's CEO [URL='http://www.enworld.org/forum/showthread.php?576012-Is-D-amp-D-Entering-a-New-Golden-Age']recently claimed[/URL] there are "millions of views on Twitch around Dungeons & Dragons." [HEADING=2][B]D&D and Competitive Play[/B][/HEADING] D&D has always had a competitive streak. Many of co-creator Gary Gygax's published adventures were adapted from tournaments that were played competitively at conventions, like [I]Hidden Shrine of Tamoachan [/I]and [I]Tomb of Horrors. [/I] Thanks to its wargaming roots, tournament play was well-established by the time D&D came along. Tournaments were associated with wargaming conventions. The first large-scale D&D tournament took place at Origins in Baltimore, MD on July 25-27. An estimated 1,500 attended, with 120 participating in the D&D tournament. But how to judge the winner of a game where "anything can be attempted?" The success condition was defined as a revenue target, according to Jon Peterson in [URL='http://amzn.to/2zPt4nB'][I]Playing at the World[/I][/URL][I]. [/I]Mark Swanson, who attended that first tournament, wrote a detailed account in [I]Alarums & Excursions #4 [/I]of his game (refereed by D&D co-creator Gary Gygax's son, Ernie): The proto-[I]Tomb of Horrors[/I] did not impress Swanson: This experience would set the tone for a "Gygaxian" style of play in which the DM's job was to thwart players. Gygax's tomb was likely so antagonistic to accommodate a tournament environment. As Peterson puts it: It didn't help that some of the first published adventures were designed for tournaments, further cementing a DM vs. player-style of gaming. These scenarios were offered to large tournaments and multiple DMs for a fee, which helped blaze a trail for later scenarios published for the mass market: D&D's tradition of competitive play has continued to this day. [HEADING=2][B]The Rules of the Sport[/B][/HEADING] The National Society of Crazed Gamers ([URL='http://www.nascrag.org/']NASCRAG[/URL]) ran D&D tournaments from 1980 through 2011, and has sinced moved to [I]Pathfinder[/I]. There was also a [URL='https://en.wikipedia.org/wiki/D%26D_Championship_Series']D&D Championship Series[/URL], which ran from 1977 through 2013. In 2016, Wizards of the Coast brought the Series back, using the [URL='http://dnd.wizards.com/playevents/organized-play']D&D Adventurers League rules[/URL]. D&D has the rules, has the community, and has a long history of competitive play. It just needs a platform to make eSports feasible. The rise of online play platforms like [I]Roll20 [/I]and [I]Fantasy Grounds [/I]makes this more feasible than ever, and actual play podcasts and YouTube videos can capture the action in a wide variety of media. In fact, [URL='http://blog.roll20.net/post/161248887570/roll20-esports-sets-off'][I][U]Roll20 [/U][/I]took over an eSports team (Team8)[/URL]: Of all the existing gaming platforms that might launch an eSport, [I]Roll20's [/I]experience makes them a likely candidate. For a glimpse at what a transmedia competitive game might look like, [URL='https://opengamemaster.uk']Open Game Master offers a tantalizing possibility[/URL]. Will D&D ever become an eSport? Perhaps the answer is that D&D was the original eSport before there were video game tournaments. It's just taking a while for technology to catch up. [/QUOTE]
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