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Could D&D/MtG tv/movies replace Superhero movies?
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<blockquote data-quote="DEFCON 1" data-source="post: 8717011" data-attributes="member: 7006"><p>No, they won't. For one simple reason... there aren't enough known D&D / MtG characters with built-in story.</p><p></p><p>When you adapt most things from a previous source, you are bringing out onto the screen a known quantity of character and usually a known story. This is because of the desire to have a built-in audience already knowledgeable of the subject matter to be your foundation. It's the same reason why we see reboots, or TV series based upon movies or movies based upon TV series-- known characters in known situations for the audience of the original item.</p><p></p><p>The problem with D&D / MtG or indeed any movie based upon a game... you don't have known quantities. This new D&D movie is like all the other ones... a bunch of newly-created characters that the producers are <em>hoping</em> audiences latch onto, but have no guarantee. For all they know... audiences won't care or buy Chris Pine as a Harper bard, or Michelle Rodriguez as a barbarian... and even if they do, the producers have to hope the audience cares and buys the story that they've created for them. But that's no guarantee either.</p><p></p><p>When Marvel made the first Iron Man... those of us who knew the character and the stories about the character almost entirely had positive reactions to RDJ playing Tony Stark. The match made too much sense. And then when we heard (and eventually saw) Favreau was adapting Stark's origin story and saw what the Iron Man Mark I armor looked like as it walked through and came out of the caves... we knew that Favreau and his producers truly got the source material and did a really good job adapting it. And then once the movie was released and we saw not only all the nods to the comics but also the very solid and fun story that they adapted from various bits of IM comics history... it all worked out.</p><p></p><p>For D&D to have that same sort of roadmap to follow, they would have needed to take a "famous" D&D character with a "known" story, and adapted that to the screen. But how many characters like that does D&D have? I mean... isn't Drizzt it? He's like the only one that most D&D players really know, both from backstory and current incarnation. But who else? <em>Maybe</em> Elminster... <em>maybe</em> Wulfgar... <em>maybe</em> the cartoon characters? But even that is stretching it. And as far as a known story... isn't like the Strahd / <em>Ravenloft </em>module the only one with a narrative plotline most D&D players are familiar with that would include enough D&D tropes to make it feel like a D&D movie? What else are they gonna do? <em>Tomb of Horrors</em>? Not as an introductory movie trying to get a "cinematic universe" off the ground they aren't. That's your horror/thriller D&D movie about six films in that only works after all the tropes of D&D movies have been defined and this film screws with them. And even then... you either have to kill off a bunch of characters that other films have introduced to make us care when they die... or create a whole bunch of new characters and just hope against hope that the <em>Saw / Final Destination</em>-esque random murder traps and death become the true "star" of the movie and thus it doesn't matter who the victims are.</p><p></p><p>Superheroes have the known quantity of characters and story. D&D and MtG do not. And that's why it is exceedingly unlikely they could ever replace the superhero genre in film.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8717011, member: 7006"] No, they won't. For one simple reason... there aren't enough known D&D / MtG characters with built-in story. When you adapt most things from a previous source, you are bringing out onto the screen a known quantity of character and usually a known story. This is because of the desire to have a built-in audience already knowledgeable of the subject matter to be your foundation. It's the same reason why we see reboots, or TV series based upon movies or movies based upon TV series-- known characters in known situations for the audience of the original item. The problem with D&D / MtG or indeed any movie based upon a game... you don't have known quantities. This new D&D movie is like all the other ones... a bunch of newly-created characters that the producers are [I]hoping[/I] audiences latch onto, but have no guarantee. For all they know... audiences won't care or buy Chris Pine as a Harper bard, or Michelle Rodriguez as a barbarian... and even if they do, the producers have to hope the audience cares and buys the story that they've created for them. But that's no guarantee either. When Marvel made the first Iron Man... those of us who knew the character and the stories about the character almost entirely had positive reactions to RDJ playing Tony Stark. The match made too much sense. And then when we heard (and eventually saw) Favreau was adapting Stark's origin story and saw what the Iron Man Mark I armor looked like as it walked through and came out of the caves... we knew that Favreau and his producers truly got the source material and did a really good job adapting it. And then once the movie was released and we saw not only all the nods to the comics but also the very solid and fun story that they adapted from various bits of IM comics history... it all worked out. For D&D to have that same sort of roadmap to follow, they would have needed to take a "famous" D&D character with a "known" story, and adapted that to the screen. But how many characters like that does D&D have? I mean... isn't Drizzt it? He's like the only one that most D&D players really know, both from backstory and current incarnation. But who else? [I]Maybe[/I] Elminster... [I]maybe[/I] Wulfgar... [I]maybe[/I] the cartoon characters? But even that is stretching it. And as far as a known story... isn't like the Strahd / [I]Ravenloft [/I]module the only one with a narrative plotline most D&D players are familiar with that would include enough D&D tropes to make it feel like a D&D movie? What else are they gonna do? [I]Tomb of Horrors[/I]? Not as an introductory movie trying to get a "cinematic universe" off the ground they aren't. That's your horror/thriller D&D movie about six films in that only works after all the tropes of D&D movies have been defined and this film screws with them. And even then... you either have to kill off a bunch of characters that other films have introduced to make us care when they die... or create a whole bunch of new characters and just hope against hope that the [I]Saw / Final Destination[/I]-esque random murder traps and death become the true "star" of the movie and thus it doesn't matter who the victims are. Superheroes have the known quantity of characters and story. D&D and MtG do not. And that's why it is exceedingly unlikely they could ever replace the superhero genre in film. [/QUOTE]
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