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General Tabletop Discussion
*Dungeons & Dragons
Could DungeonScape be D&D's Duels of the Planeswalkers?
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<blockquote data-quote="Rygar" data-source="post: 6398820" data-attributes="member: 6756765"><p>I'm interested to see how this turns out. I've long maintained that apps are a "Gizmo" that attract people because they bring something new to the table and ultimately end up crashing very rapidly, like the Wii did. IMO much of the early success for apps was the newness of touch and/or the newness of the smartphone, and as that wears off the market will tank. I suspect we're already seeing that with Rovio drowning and reports that consumers aren't willing to pay anything at all for apps. I think we're going to find that the microtransaction market is living off of a small group of people and the advertisers driving some of the other success stories aren't actually seeing anything in return for their money. </p><p></p><p>From everything I've read it sounds like the app market is the 2010's version of the dotcom bubble, the general public playing with something new and losing interest while Wall Street treats it as if it was an unstoppable force that would spiral ever-upwards. We can also see this weakness demonstrated on Kickstarter, "iOS", "Android", "Mobile", "Tablet" appear to be keywords that virtually guarantee the project won't be funded, people were shelling out a ton of money for some guy to make potato salad, but a couple grand for a app looks like a high probability of failure. That's a strong indicator that apps have some major penetration issues. This looks incredibly similiar to what happened with Web Games, Facebook games, and the Wii, once the novelty wore off the bottom dropped out.</p><p></p><p>As such, I don't believe an app is the Duel of the Planeswalkers for D&D. I suspect it appeals to only a narrow segment and lacks broad appeal. They need something with broad appeal, so they need: A TV show, a movie, and/or a console/pc game. </p><p></p><p>I could of course be wrong, but everything I've seen indicates that apps were a bubble market with narrow penetration outside of the novelty factor.</p></blockquote><p></p>
[QUOTE="Rygar, post: 6398820, member: 6756765"] I'm interested to see how this turns out. I've long maintained that apps are a "Gizmo" that attract people because they bring something new to the table and ultimately end up crashing very rapidly, like the Wii did. IMO much of the early success for apps was the newness of touch and/or the newness of the smartphone, and as that wears off the market will tank. I suspect we're already seeing that with Rovio drowning and reports that consumers aren't willing to pay anything at all for apps. I think we're going to find that the microtransaction market is living off of a small group of people and the advertisers driving some of the other success stories aren't actually seeing anything in return for their money. From everything I've read it sounds like the app market is the 2010's version of the dotcom bubble, the general public playing with something new and losing interest while Wall Street treats it as if it was an unstoppable force that would spiral ever-upwards. We can also see this weakness demonstrated on Kickstarter, "iOS", "Android", "Mobile", "Tablet" appear to be keywords that virtually guarantee the project won't be funded, people were shelling out a ton of money for some guy to make potato salad, but a couple grand for a app looks like a high probability of failure. That's a strong indicator that apps have some major penetration issues. This looks incredibly similiar to what happened with Web Games, Facebook games, and the Wii, once the novelty wore off the bottom dropped out. As such, I don't believe an app is the Duel of the Planeswalkers for D&D. I suspect it appeals to only a narrow segment and lacks broad appeal. They need something with broad appeal, so they need: A TV show, a movie, and/or a console/pc game. I could of course be wrong, but everything I've seen indicates that apps were a bubble market with narrow penetration outside of the novelty factor. [/QUOTE]
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Could DungeonScape be D&D's Duels of the Planeswalkers?
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