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General Tabletop Discussion
Character Builds & Optimization
Could I have some Advice on my Character please?
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<blockquote data-quote="WarpedAcorn" data-source="post: 6975108" data-attributes="member: 6819400"><p>Heya LegionError121, welcome to the forums.</p><p></p><p>As for Mar, she is going to need some attention. Firstly, the most striking thing to note is that you are pulling a lot of stuff that has no bearing in D&D rules. All the "Pale Figure" and Disadvantages are things you can RP yourself, but otherwise you would need to clear any and all with the person running the game. Just temper your expectations accordingly.</p><p></p><p>Secondly, I would seriously reconsider having Mar be "evil". "Evil" characters can be tricky to play, especially if they're your first character. They can wreak havoc on the group and cause a bunch of discord that is not super fun to deal with. It CAN be done, but you have to be slick about it. Mar sounds more antagonistic, which probably will not translate well into a fun character at the table.</p><p></p><p>Lastly, have you looked at D&D rules? If not then you should pick up the Players Handbook ASAP and read it over. For Mar I would suggest looking at the Monk Class with a Criminal Background. You have a lot of unarmed attacks which would fit in with the Monk, and the Criminal Background would lend itself more to a shady history. Bear in mind that historically not all Monks were pious religious folk...some were just hiding from the law (one reason Shaolin Monestary became so well known is because allegedly criminals would stay there and share their "real world" fight experience with the Fighting-Monks of the temple). I might also suggest multi-classing with Rogue, but not before you are comfortable with the game.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6975108, member: 6819400"] Heya LegionError121, welcome to the forums. As for Mar, she is going to need some attention. Firstly, the most striking thing to note is that you are pulling a lot of stuff that has no bearing in D&D rules. All the "Pale Figure" and Disadvantages are things you can RP yourself, but otherwise you would need to clear any and all with the person running the game. Just temper your expectations accordingly. Secondly, I would seriously reconsider having Mar be "evil". "Evil" characters can be tricky to play, especially if they're your first character. They can wreak havoc on the group and cause a bunch of discord that is not super fun to deal with. It CAN be done, but you have to be slick about it. Mar sounds more antagonistic, which probably will not translate well into a fun character at the table. Lastly, have you looked at D&D rules? If not then you should pick up the Players Handbook ASAP and read it over. For Mar I would suggest looking at the Monk Class with a Criminal Background. You have a lot of unarmed attacks which would fit in with the Monk, and the Criminal Background would lend itself more to a shady history. Bear in mind that historically not all Monks were pious religious folk...some were just hiding from the law (one reason Shaolin Monestary became so well known is because allegedly criminals would stay there and share their "real world" fight experience with the Fighting-Monks of the temple). I might also suggest multi-classing with Rogue, but not before you are comfortable with the game. [/QUOTE]
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Could I have some Advice on my Character please?
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