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General Tabletop Discussion
Character Builds & Optimization
Could I have some Advice on my Character please?
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<blockquote data-quote="WarpedAcorn" data-source="post: 6975620" data-attributes="member: 6819400"><p>The thing with evil characters that want to engage in things like murder and blackmail is that you need to have the entire party and DM onboard with this idea. There are definitely "evil" campaigns where everyone is a bad guy, but those usually break down and end up with the party at each others' throats (picture the Sith in Star Wars lore and reason Darth Bane instituted the Rule-Of-Two). You also run into the issue of having people playing Lawful-Good characters at the table, who would directly oppose your actions. Some tables are OK with inter-party drama, but most of the time this drama between characters spills over into drama between players, which leads me to my last point. You have to remember you're not the only one at the table. D&D is a group game and as such the spotlight will be on different people at different moments. The polite thing to do is to take the opportunity when the light shines on you, but not hog it, and to try to include the rest of the party. Having a character that sneaks off every night to have her own adventures means spending a lot of time with the rest of the players sitting on their hands. Just something to keep in mind.</p><p></p><p>As for the freedoms you have with your character...you have a lot when it comes to how you want to build them, but since D&D is a structured game you have to stay within its defined rules. You might want boosts to rolls and risk/reward systems, but unless they are printed in the books you can not handwrite them in. The exception to this is if you go to the DM and get permission, but this may vary from person to person and table to table.</p><p></p><p>To start with, I would suggest building a character from scratch. Just make a test build so you get used to the process. I would suggest watching the following video for an idea of how to create a character, and how a character concept can come together as you put ink to paper: <a href="https://www.youtube.com/watch?v=ulosnECCvmc&t=79s" target="_blank">https://www.youtube.com/watch?v=ulosnECCvmc&t=79s</a> . Nevermind if you aren't interested in the Warlock class specifically, this just so happens to be a good video I've watched and have recommended some of my new players watch to get an idea of the process.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6975620, member: 6819400"] The thing with evil characters that want to engage in things like murder and blackmail is that you need to have the entire party and DM onboard with this idea. There are definitely "evil" campaigns where everyone is a bad guy, but those usually break down and end up with the party at each others' throats (picture the Sith in Star Wars lore and reason Darth Bane instituted the Rule-Of-Two). You also run into the issue of having people playing Lawful-Good characters at the table, who would directly oppose your actions. Some tables are OK with inter-party drama, but most of the time this drama between characters spills over into drama between players, which leads me to my last point. You have to remember you're not the only one at the table. D&D is a group game and as such the spotlight will be on different people at different moments. The polite thing to do is to take the opportunity when the light shines on you, but not hog it, and to try to include the rest of the party. Having a character that sneaks off every night to have her own adventures means spending a lot of time with the rest of the players sitting on their hands. Just something to keep in mind. As for the freedoms you have with your character...you have a lot when it comes to how you want to build them, but since D&D is a structured game you have to stay within its defined rules. You might want boosts to rolls and risk/reward systems, but unless they are printed in the books you can not handwrite them in. The exception to this is if you go to the DM and get permission, but this may vary from person to person and table to table. To start with, I would suggest building a character from scratch. Just make a test build so you get used to the process. I would suggest watching the following video for an idea of how to create a character, and how a character concept can come together as you put ink to paper: [url]https://www.youtube.com/watch?v=ulosnECCvmc&t=79s[/url] . Nevermind if you aren't interested in the Warlock class specifically, this just so happens to be a good video I've watched and have recommended some of my new players watch to get an idea of the process. [/QUOTE]
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Could I have some Advice on my Character please?
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