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*Pathfinder & Starfinder
Could Mirage Arcana be used to cause someone to drown themselves?
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<blockquote data-quote="Arravis" data-source="post: 4133812" data-attributes="member: 327"><p>Using Teleport to overcome Wall of Force requires the casting of an equally powerful spell to overcome, not something as simple as breathing or touching. It seems clear to me that some of you have a specific scenario in which illusions are to be used in (trap/hazard covering), and anything that deviates from that scenario is stricken down. And I'm not making a "what's the point" cop-out...</p><p></p><p>• It's a 5th level spell and it should be the same in power as other 5th level spells.</p><p></p><p>• Its a spell that specifically does nothing but change "terrains", as clearly defined in the SRD, yet some terrains are acceptable and some are not, although the spell places no such limits.</p><p></p><p>Are the effects of this spell so fearsome when compared to other spells of the same level as to warrant this level of nerfing? Where simply walking, breathing, or touching negate it altogether? Yes, under some circumstances the spell might be particularly useful (casting it underwater), but is that any more than any other spell? Would casting Wall of Fire on an ice floe be too powerful cause it melts the ice? Don't penalize spells because they are used in clever ways... this seems quite narrow minded to me.</p></blockquote><p></p>
[QUOTE="Arravis, post: 4133812, member: 327"] Using Teleport to overcome Wall of Force requires the casting of an equally powerful spell to overcome, not something as simple as breathing or touching. It seems clear to me that some of you have a specific scenario in which illusions are to be used in (trap/hazard covering), and anything that deviates from that scenario is stricken down. And I'm not making a "what's the point" cop-out... • It's a 5th level spell and it should be the same in power as other 5th level spells. • Its a spell that specifically does nothing but change "terrains", as clearly defined in the SRD, yet some terrains are acceptable and some are not, although the spell places no such limits. Are the effects of this spell so fearsome when compared to other spells of the same level as to warrant this level of nerfing? Where simply walking, breathing, or touching negate it altogether? Yes, under some circumstances the spell might be particularly useful (casting it underwater), but is that any more than any other spell? Would casting Wall of Fire on an ice floe be too powerful cause it melts the ice? Don't penalize spells because they are used in clever ways... this seems quite narrow minded to me. [/QUOTE]
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Could Mirage Arcana be used to cause someone to drown themselves?
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