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General Tabletop Discussion
*Pathfinder & Starfinder
Could Mirage Arcana be used to cause someone to drown themselves?
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<blockquote data-quote="ElectricDragon" data-source="post: 4245049" data-attributes="member: 10778"><p>The visual effects of Mirage Arcana would have to allow for the reduced speed of victims, making distances seem twice as far and steps of all creatures move twice as far as they actually do. (This is supposing that all creatures have enough weight to walk on the bottom (16 pounds for Medium creatures; doubled for each larger category and halved for each smaller category). Tactile would remove the choice to swim or walk otherwise. Start of a battle would severely complicate this as swings of weapons would similarly be slowed and thus noticeable. As would anything thrown or dropped (battle or no).</p><p></p><p>Key points:</p><p></p><p><strong>1.)</strong> Balance is the key issue. Anyone who has submerged themselves in water knows the difference, this is not tactile. </p><p></p><p><strong>2.)</strong> Now pressure could be thought of as tactile unless it is enough pressure to damage you; then tactile is not a strong enough word to cover being squashed by water pressure.</p><p></p><p><strong>3.)</strong> Not to mention several obvious visual clues brought by the creatures into the illusion (and thus not part of the illusion). Air bubbles, silt stirred up from walking on the bottom and hanging in the "air", and even audible clues such as speaking to comrades being indecipherable, normal clanging of walking tanks being muted, etc.</p><p></p><p><strong>4.)</strong> Sense of direction. Ever noticed it is more difficult to tell up from down while submerged than it is when out of water?</p><p></p><p><strong>5.)</strong> Also, taking a breath when that breath would kill you is certainly <strong>interaction</strong> with the illusion and calls for a saving throw. Any of the previous things I mentioned (1., 2., any of the things in 3., 4., or not carrying enough weight to allow you to walk on the bottom) should allow bonuses to that save.</p><p></p><p>Ciao</p><p>Dave</p></blockquote><p></p>
[QUOTE="ElectricDragon, post: 4245049, member: 10778"] The visual effects of Mirage Arcana would have to allow for the reduced speed of victims, making distances seem twice as far and steps of all creatures move twice as far as they actually do. (This is supposing that all creatures have enough weight to walk on the bottom (16 pounds for Medium creatures; doubled for each larger category and halved for each smaller category). Tactile would remove the choice to swim or walk otherwise. Start of a battle would severely complicate this as swings of weapons would similarly be slowed and thus noticeable. As would anything thrown or dropped (battle or no). Key points: [b]1.)[/b] Balance is the key issue. Anyone who has submerged themselves in water knows the difference, this is not tactile. [b]2.)[/b] Now pressure could be thought of as tactile unless it is enough pressure to damage you; then tactile is not a strong enough word to cover being squashed by water pressure. [b]3.)[/b] Not to mention several obvious visual clues brought by the creatures into the illusion (and thus not part of the illusion). Air bubbles, silt stirred up from walking on the bottom and hanging in the "air", and even audible clues such as speaking to comrades being indecipherable, normal clanging of walking tanks being muted, etc. [b]4.)[/b] Sense of direction. Ever noticed it is more difficult to tell up from down while submerged than it is when out of water? [b]5.)[/b] Also, taking a breath when that breath would kill you is certainly [b]interaction[/b] with the illusion and calls for a saving throw. Any of the previous things I mentioned (1., 2., any of the things in 3., 4., or not carrying enough weight to allow you to walk on the bottom) should allow bonuses to that save. Ciao Dave [/QUOTE]
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Could Mirage Arcana be used to cause someone to drown themselves?
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