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<blockquote data-quote="Darwinism" data-source="post: 5676530" data-attributes="member: 6669722"><p>Defender, striker, leader, and controller are hard to understand? How? What they're primarily focused on is right there in the name. A defender defends things. What does a striker do? He hits things. What does a controller do? Controls things. Leader's the vaguest of the bunch, to be sure, but healer doesn't quite cover it. And if there was only one class for a role, then a circular definition might work, but that's not the case.</p><p></p><p></p><p></p><p>But that's because you've been playing the game for decades. Of course you know what a cleric does. To other people not inside the niche, however, saying, "He's a cleric," means nearly nothing, nor is, "It's like a cleric," a good way to describe other classes that may have a similar role in the party.</p><p></p><p></p><p></p><p>I really am not that put out by learning four simple terms, but if you are just don't use them?</p><p></p><p></p><p></p><p>But, as a fighter, he's still better suited towards being a defender than other classes because of class features, and that's all that roles do. Let me ask you something; why is a class name, something that many people allow to define their characters, acceptable when a general role that class is suited to is not? What line is crossed by dividing classes into things they're innately suited for for easy referencing? I'm just having trouble imagining how you think a fighter is a subtle and nuanced term but as soon as you tack striker or defender onto it they can only do one thing.</p></blockquote><p></p>
[QUOTE="Darwinism, post: 5676530, member: 6669722"] Defender, striker, leader, and controller are hard to understand? How? What they're primarily focused on is right there in the name. A defender defends things. What does a striker do? He hits things. What does a controller do? Controls things. Leader's the vaguest of the bunch, to be sure, but healer doesn't quite cover it. And if there was only one class for a role, then a circular definition might work, but that's not the case. But that's because you've been playing the game for decades. Of course you know what a cleric does. To other people not inside the niche, however, saying, "He's a cleric," means nearly nothing, nor is, "It's like a cleric," a good way to describe other classes that may have a similar role in the party. I really am not that put out by learning four simple terms, but if you are just don't use them? But, as a fighter, he's still better suited towards being a defender than other classes because of class features, and that's all that roles do. Let me ask you something; why is a class name, something that many people allow to define their characters, acceptable when a general role that class is suited to is not? What line is crossed by dividing classes into things they're innately suited for for easy referencing? I'm just having trouble imagining how you think a fighter is a subtle and nuanced term but as soon as you tack striker or defender onto it they can only do one thing. [/QUOTE]
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