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Could Pathfinder take D&D's place...
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<blockquote data-quote="Summer-Knight925" data-source="post: 5680532" data-attributes="member: 80297"><p>Rule changes shoved down my throat=instant dry up of material</p><p> </p><p>now that pathfinder is out, there is material for me to use, but going to the local game store and constantly assaulted by the works to try to get me to play 4e counts as assault to me.</p><p> </p><p>But now they're a large pathfinder store since pathfinder is doing better than 4e, <strong><em><u>at least in their store.</u></em></strong></p><p> </p><p>as for the roles and your fighter still fighting, does he just basic fight or use powers? The point I'm getting at is suddenly the awesomeness of the wizard spells, I mean, that's why you play a spellcaster, to do something other than basic attack.</p><p></p><p>It's like they made everyone a wizard.</p><p>Wizards should be mad.</p><p> </p><p>And what doesn't help is the involvement of power cards into the game, that makes it feel more like MTG to me, as for OD&D, the spells per day were just that, per DAY. If you're counting 1 turn in magic as a day in D&D then wizard battles usually continue upon the 'epoch' amount of time. </p><p></p><p>Is Jace really as old as time?</p><p></p><p>I to played Magic, never really got into it due to the deck building aspect, I never had money to buy more cards meanwhile one person I know had so many cards it just wasn't fun to play against them.</p><p> </p><p>Good thing I'm more of a rogue than a wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I used a red deck (focused on goblins) but still felt like I was more of a commander of an army rather than a wizard.</p><p>I needed more spell schools, not monsters.</p><p> </p><p>If magic was split into the spell schools, I think I'd enjoy it WAY more. but that's just me.</p><p> </p><p>I also don't like how the cards more or less break the rules, that one guy I was telling you about built a deck to where all damage I did somehow became health for him and hurt me, it was just no fun having -9001 health when he had +1,000,000,000,000,000,000 health with +500 tokens out, just not my kind of game.</p><p>And to see D&D take a step into that direction? </p><p>A cold shiver ran down my back.</p><p> </p><p>but let's face it, table-top RPGs are doomed.</p><p>not really, as the economy tanks people turn to the unlimited fun of table-top games and away from video games, so yay for a bad economy?</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5680532, member: 80297"] Rule changes shoved down my throat=instant dry up of material now that pathfinder is out, there is material for me to use, but going to the local game store and constantly assaulted by the works to try to get me to play 4e counts as assault to me. But now they're a large pathfinder store since pathfinder is doing better than 4e, [B][I][U]at least in their store.[/U][/I][/B] [B][I][/I][/B] as for the roles and your fighter still fighting, does he just basic fight or use powers? The point I'm getting at is suddenly the awesomeness of the wizard spells, I mean, that's why you play a spellcaster, to do something other than basic attack. It's like they made everyone a wizard. Wizards should be mad. And what doesn't help is the involvement of power cards into the game, that makes it feel more like MTG to me, as for OD&D, the spells per day were just that, per DAY. If you're counting 1 turn in magic as a day in D&D then wizard battles usually continue upon the 'epoch' amount of time. Is Jace really as old as time? I to played Magic, never really got into it due to the deck building aspect, I never had money to buy more cards meanwhile one person I know had so many cards it just wasn't fun to play against them. Good thing I'm more of a rogue than a wizard ;) I used a red deck (focused on goblins) but still felt like I was more of a commander of an army rather than a wizard. I needed more spell schools, not monsters. If magic was split into the spell schools, I think I'd enjoy it WAY more. but that's just me. I also don't like how the cards more or less break the rules, that one guy I was telling you about built a deck to where all damage I did somehow became health for him and hurt me, it was just no fun having -9001 health when he had +1,000,000,000,000,000,000 health with +500 tokens out, just not my kind of game. And to see D&D take a step into that direction? A cold shiver ran down my back. but let's face it, table-top RPGs are doomed. not really, as the economy tanks people turn to the unlimited fun of table-top games and away from video games, so yay for a bad economy? [/QUOTE]
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